/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #include "daeWriter.h" #include "ReaderWriterDAE.h" #include #include #include #include #include //#include //#include #ifdef WIN32 #include "windows.h" #endif using namespace osgdae; void daeWriter::processMaterial( osg::StateSet *ss, domInstance_geometry *ig, const std::string &geoName ) { osg::ref_ptr ssClean = CleanStateSet(ss); // Need to hold a ref to this or the materialMap.find() will delete it domBind_material *bm = daeSafeCast< domBind_material >( ig->createAndPlace( COLLADA_ELEMENT_BIND_MATERIAL ) ); domBind_material::domTechnique_common *tc = daeSafeCast< domBind_material::domTechnique_common >( bm->createAndPlace( "technique_common" ) ); domInstance_material *im = daeSafeCast< domInstance_material >( tc->createAndPlace( COLLADA_ELEMENT_INSTANCE_MATERIAL ) ); std::string symbol = geoName + "_material"; im->setSymbol( symbol.c_str() ); MaterialMap::iterator iter = materialMap.find( ssClean ); if ( iter != materialMap.end() ) { std::string url = "#" + std::string( iter->second->getId() ); im->setTarget( url.c_str() ); return; } if ( lib_mats == NULL ) { lib_mats = daeSafeCast< domLibrary_materials >( dom->createAndPlace( COLLADA_ELEMENT_LIBRARY_MATERIALS ) ); } domMaterial *mat = daeSafeCast< domMaterial >( lib_mats->createAndPlace( COLLADA_ELEMENT_MATERIAL ) ); std::string name = ssClean->getName(); if ( name.empty() ) { name = "material"; } name = uniquify( name ); mat->setId( name.c_str() ); std::string url = "#" + name; im->setTarget( url.c_str() ); domInstance_effect *ie = daeSafeCast( mat->createAndPlace( "instance_effect" ) ); if ( lib_effects == NULL ) { lib_effects = daeSafeCast< domLibrary_effects >( dom->createAndPlace( COLLADA_ELEMENT_LIBRARY_EFFECTS ) ); } domEffect *effect = daeSafeCast< domEffect >( lib_effects->createAndPlace( COLLADA_ELEMENT_EFFECT ) ); std::string efName = name + "_effect"; effect->setId( efName.c_str() ); url = "#" + efName; ie->setUrl( url.c_str() ); domProfile_COMMON *pc = daeSafeCast< domProfile_COMMON >( effect->createAndPlace( COLLADA_ELEMENT_PROFILE_COMMON ) ); domProfile_COMMON::domTechnique *pc_teq = daeSafeCast< domProfile_COMMON::domTechnique >( pc->createAndPlace( "technique" ) ); pc_teq->setSid( "t0" ); domProfile_COMMON::domTechnique::domPhong *phong = daeSafeCast< domProfile_COMMON::domTechnique::domPhong >( pc_teq->createAndPlace( "phong" ) ); osg::Texture *tex = static_cast(ssClean->getTextureAttribute( 0, osg::StateAttribute::TEXTURE )); if ( ssClean->getTextureAttribute( 1, osg::StateAttribute::TEXTURE ) != NULL ) { tex = static_cast(ssClean->getTextureAttribute( 1, osg::StateAttribute::TEXTURE )); } if ( tex != NULL && tex->getImage( 0 ) != NULL ) { //TODO: Export all of the texture Attributes like wrap mode and all that jazz domImage *img = daeSafeCast< domImage >( pc->createAndPlace( COLLADA_ELEMENT_IMAGE ) ); std::string iName = efName + "-image"; img->setId( iName.c_str() ); osg::Image *osgimg = tex->getImage( 0 ); domImage::domInit_from *imgif = daeSafeCast< domImage::domInit_from >( img->createAndPlace( "init_from" ) ); std::string fileURI = ReaderWriterDAE::ConvertFilePathToColladaCompatibleURI(osgDB::findDataFile(osgimg->getFileName())); daeURI dd( fileURI.c_str() ); imgif->setValue( dd ); // The document URI should contain the canonical path it was created with imgif->getValue().makeRelativeTo(doc->getDocumentURI()); #ifndef EARTH_TEX domCommon_newparam_type *np = daeSafeCast< domCommon_newparam_type >( pc->createAndPlace( "newparam" ) ); std::string surfName = efName + "-surface"; np->setSid( surfName.c_str() ); domFx_surface_common *surface = daeSafeCast< domFx_surface_common >( np->createAndPlace( "surface" ) ); domFx_surface_init_from_common *sif = daeSafeCast< domFx_surface_init_from_common >( surface->createAndPlace("init_from") ); sif->setValue( iName.c_str() ); surface->setType( FX_SURFACE_TYPE_ENUM_2D ); np = daeSafeCast< domCommon_newparam_type >( pc->createAndPlace( "newparam" ) ); std::string sampName = efName + "-sampler"; np->setSid( sampName.c_str() ); domFx_sampler2D_common *sampler = daeSafeCast< domFx_sampler2D_common >( np->createAndPlace( "sampler2D" ) ); domFx_sampler2D_common_complexType::domSource *source = daeSafeCast< domFx_sampler2D_common_complexType::domSource >( sampler->createAndPlace( "source" ) ); source->setValue( surfName.c_str() ); //set sampler state domFx_sampler2D_common_complexType::domWrap_s *wrap_s = daeSafeCast< domFx_sampler2D_common_complexType::domWrap_s >( sampler->createAndPlace( "wrap_s" ) ); osg::Texture::WrapMode wrap = tex->getWrap( osg::Texture::WRAP_S ); switch( wrap ) { case osg::Texture::CLAMP: wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_CLAMP ); break; case osg::Texture::CLAMP_TO_BORDER: case osg::Texture::CLAMP_TO_EDGE: wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_BORDER ); break; case osg::Texture::REPEAT: wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_WRAP ); break; case osg::Texture::MIRROR: wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_MIRROR ); break; default: wrap_s->setValue( FX_SAMPLER_WRAP_COMMON_NONE ); break; } domFx_sampler2D_common_complexType::domWrap_t *wrap_t = daeSafeCast< domFx_sampler2D_common_complexType::domWrap_t >( sampler->createAndPlace( "wrap_t" ) ); wrap = tex->getWrap( osg::Texture::WRAP_T ); switch( wrap ) { case osg::Texture::CLAMP: wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_CLAMP ); break; case osg::Texture::CLAMP_TO_BORDER: case osg::Texture::CLAMP_TO_EDGE: wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_BORDER ); break; case osg::Texture::REPEAT: wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_WRAP ); break; case osg::Texture::MIRROR: wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_MIRROR ); break; default: wrap_t->setValue( FX_SAMPLER_WRAP_COMMON_NONE ); break; } const osg::Vec4 &bcol = tex->getBorderColor(); domFx_sampler2D_common_complexType::domBorder_color *dbcol = daeSafeCast< domFx_sampler2D_common_complexType::domBorder_color >( sampler->createAndPlace( "border_color" ) ); dbcol->getValue().append( bcol.r() ); dbcol->getValue().append( bcol.g() ); dbcol->getValue().append( bcol.b() ); dbcol->getValue().append( bcol.a() ); domFx_sampler2D_common_complexType::domMinfilter *minfilter = daeSafeCast< domFx_sampler2D_common_complexType::domMinfilter >( sampler->createAndPlace( "minfilter" ) ); osg::Texture::FilterMode mode = tex->getFilter( osg::Texture::MIN_FILTER ); switch( mode ) { case osg::Texture::LINEAR: minfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR ); break; case osg::Texture::LINEAR_MIPMAP_LINEAR: minfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR_MIPMAP_LINEAR ); break; case osg::Texture::LINEAR_MIPMAP_NEAREST: minfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR_MIPMAP_NEAREST ); break; case osg::Texture::NEAREST: minfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST ); break; case osg::Texture::NEAREST_MIPMAP_LINEAR: minfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST_MIPMAP_LINEAR ); break; case osg::Texture::NEAREST_MIPMAP_NEAREST: minfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST_MIPMAP_NEAREST ); break; } domFx_sampler2D_common_complexType::domMagfilter *magfilter = daeSafeCast< domFx_sampler2D_common_complexType::domMagfilter >( sampler->createAndPlace( "magfilter" ) ); mode = tex->getFilter( osg::Texture::MAG_FILTER ); switch( mode ) { case osg::Texture::LINEAR: magfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR ); break; case osg::Texture::LINEAR_MIPMAP_LINEAR: magfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR_MIPMAP_LINEAR ); break; case osg::Texture::LINEAR_MIPMAP_NEAREST: magfilter->setValue( FX_SAMPLER_FILTER_COMMON_LINEAR_MIPMAP_NEAREST ); break; case osg::Texture::NEAREST: magfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST ); break; case osg::Texture::NEAREST_MIPMAP_LINEAR: magfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST_MIPMAP_LINEAR ); break; case osg::Texture::NEAREST_MIPMAP_NEAREST: magfilter->setValue( FX_SAMPLER_FILTER_COMMON_NEAREST_MIPMAP_NEAREST ); break; } domCommon_color_or_texture_type *cot = daeSafeCast< domCommon_color_or_texture_type >( phong->createAndPlace( "diffuse" ) ); domCommon_color_or_texture_type_complexType::domTexture *dtex = daeSafeCast< domCommon_color_or_texture_type_complexType::domTexture >( cot->createAndPlace( "texture" ) ); dtex->setTexture( sampName.c_str() ); dtex->setTexcoord( "texcoord0" ); #else domCommon_color_or_texture_type *cot = daeSafeCast< domCommon_color_or_texture_type >( phong->createAndPlace( "diffuse" ) ); domCommon_color_or_texture_type_complexType::domTexture *dtex = daeSafeCast< domCommon_color_or_texture_type_complexType::domTexture >( cot->createAndPlace( "texture" ) ); dtex->setTexture( iName.c_str() ); dtex->setTexcoord( "texcoord0" ); #endif domInstance_material::domBind_vertex_input *bvi = daeSafeCast< domInstance_material::domBind_vertex_input >( im->createAndPlace( "bind_vertex_input" ) ); bvi->setSemantic( "texcoord0" ); bvi->setInput_semantic( "TEXCOORD" ); bvi->setInput_set( 0 ); /* I dont think this belongs here RFJ //take care of blending if any osg::BlendFunc *bf = static_cast< osg::BlendFunc * >( ssClean->getAttribute( osg::StateAttribute::BLENDFUNC ) ); osg::BlendColor *bc = static_cast< osg::BlendColor * >( ssClean->getAttribute( osg::StateAttribute::BLENDCOLOR ) ); if ( bc != NULL ) { domCommon_transparent_type *ctt = daeSafeCast< domCommon_transparent_type >( phong->createAndPlace( "transparent" ) ); ctt->setOpaque( FX_OPAQUE_ENUM_RGB_ZERO ); domCommon_color_or_texture_type_complexType::domColor *tcol = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( ctt->createAndPlace( "color" ) ); tcol->getValue().append( bc->getConstantColor().r() ); tcol->getValue().append( bc->getConstantColor().r() ); tcol->getValue().append( bc->getConstantColor().r() ); tcol->getValue().append( bc->getConstantColor().r() ); } else if ( bf != NULL ) { domCommon_transparent_type *ctt = daeSafeCast< domCommon_transparent_type >( phong->createAndPlace( "transparent" ) ); ctt->setOpaque( FX_OPAQUE_ENUM_A_ONE ); dtex = daeSafeCast< domCommon_color_or_texture_type_complexType::domTexture >( ctt->createAndPlace( "texture" ) ); #ifndef EARTH_TEX dtex->setTexture( sampName.c_str() ); #else dtex->setTexture( iName.c_str() ); #endif dtex->setTexcoord( "texcoord0" ); } */ } osg::Material *osgmat = static_cast(ssClean->getAttribute( osg::StateAttribute::MATERIAL )); if ( osgmat != NULL ) { const osg::Vec4 &eCol = osgmat->getEmissionFrontAndBack()?osgmat->getEmission( osg::Material::FRONT_AND_BACK ):osgmat->getEmission( osg::Material::FRONT ); const osg::Vec4 &aCol = osgmat->getAmbientFrontAndBack()?osgmat->getAmbient( osg::Material::FRONT_AND_BACK ):osgmat->getAmbient( osg::Material::FRONT ); const osg::Vec4 &dCol = osgmat->getDiffuseFrontAndBack()?osgmat->getDiffuse( osg::Material::FRONT_AND_BACK ):osgmat->getDiffuse( osg::Material::FRONT ); const osg::Vec4 &sCol = osgmat->getSpecularFrontAndBack()?osgmat->getSpecular( osg::Material::FRONT_AND_BACK ):osgmat->getSpecular( osg::Material::FRONT ); float shininess = osgmat->getShininessFrontAndBack()?osgmat->getShininess( osg::Material::FRONT_AND_BACK ):osgmat->getShininess( osg::Material::FRONT ); domCommon_color_or_texture_type *cot = daeSafeCast< domCommon_color_or_texture_type >( phong->createAndPlace( "emission" ) ); domCommon_color_or_texture_type_complexType::domColor *col = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( cot->createAndPlace( "color" ) ); col->getValue().append( eCol.r() ); col->getValue().append( eCol.g() ); col->getValue().append( eCol.b() ); col->getValue().append( eCol.a() ); cot = daeSafeCast< domCommon_color_or_texture_type >( phong->createAndPlace( "ambient" ) ); col = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( cot->createAndPlace( "color" ) ); col->getValue().append( aCol.r() ); col->getValue().append( aCol.g() ); col->getValue().append( aCol.b() ); col->getValue().append( aCol.a() ); //### check if we really have a texture if ( phong->getDiffuse() == NULL ) { cot = daeSafeCast< domCommon_color_or_texture_type >( phong->createAndPlace( "diffuse" ) ); col = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( cot->createAndPlace( "color" ) ); col->getValue().append( dCol.r() ); col->getValue().append( dCol.g() ); col->getValue().append( dCol.b() ); col->getValue().append( dCol.a() ); } else { cot = phong->getDiffuse(); domCommon_color_or_texture_type_complexType::domTexture *dtex = cot->getTexture(); domExtra *extra = daeSafeCast< domExtra >( dtex->createAndPlace( COLLADA_ELEMENT_EXTRA ) ); extra->setType( "color" ); domTechnique *teq = daeSafeCast< domTechnique >( extra->createAndPlace( COLLADA_ELEMENT_TECHNIQUE ) ); teq->setProfile( "SCEI" ); domAny *any = (domAny*)(daeElement*)teq->createAndPlace( "color" ); std::ostringstream colVal; colVal << dCol.r() << " " << dCol.g() << " " << dCol.b() << " " << dCol.a(); any->setValue( colVal.str().c_str() ); } cot = daeSafeCast< domCommon_color_or_texture_type >( phong->createAndPlace( "specular" ) ); col = daeSafeCast< domCommon_color_or_texture_type_complexType::domColor >( cot->createAndPlace( "color" ) ); col->getValue().append( sCol.r() ); col->getValue().append( sCol.g() ); col->getValue().append( sCol.b() ); col->getValue().append( sCol.a() ); domCommon_float_or_param_type *fop = daeSafeCast< domCommon_float_or_param_type >( phong->createAndPlace( "shininess" ) ); domCommon_float_or_param_type_complexType::domFloat *f = daeSafeCast< domCommon_float_or_param_type_complexType::domFloat >( fop->createAndPlace( "float" ) ); f->setValue( shininess ); } // Do common transparency stuff here // if (osg::StateSet::TRANSPARENT_BIN == ssClean->getRenderingHint()) cannot do this at the moment because stateSet::merge does does not handle the hints if (osg::StateSet::TRANSPARENT_BIN == m_CurrentRenderingHint) { osg::BlendFunc *pBlendFunc = static_cast< osg::BlendFunc * >( ssClean->getAttribute( osg::StateAttribute::BLENDFUNC ) ); osg::BlendColor *pBlendColor = static_cast< osg::BlendColor * >( ssClean->getAttribute( osg::StateAttribute::BLENDCOLOR ) ); if ((NULL != pBlendFunc) && (NULL != pBlendColor)) { if ((GL_CONSTANT_ALPHA == pBlendFunc->getSource()) && (GL_ONE_MINUS_CONSTANT_ALPHA == pBlendFunc->getDestination())) { // A_ONE opaque mode domCommon_transparent_type *pTransparent = daeSafeCast(phong->createAndPlace("transparent")); pTransparent->setOpaque(FX_OPAQUE_ENUM_A_ONE); domCommon_color_or_texture_type_complexType::domColor *pColor = daeSafeCast(pTransparent->createAndPlace("color")); domCommon_float_or_param_type *pFop = daeSafeCast(phong->createAndPlace( "transparency")); domCommon_float_or_param_type_complexType::domFloat *pTransparency = daeSafeCast(pFop->createAndPlace("float")); if (m_GoogleMode) { pColor->getValue().append(1.0); pColor->getValue().append(1.0); pColor->getValue().append(1.0); pColor->getValue().append(1.0); pTransparency->setValue(1.0 - pBlendColor->getConstantColor().a()); } else { pColor->getValue().append(pBlendColor->getConstantColor().r()); pColor->getValue().append(pBlendColor->getConstantColor().g()); pColor->getValue().append(pBlendColor->getConstantColor().b()); pColor->getValue().append(pBlendColor->getConstantColor().a()); pTransparency->setValue(1.0); } } else if ((GL_ONE_MINUS_CONSTANT_COLOR == pBlendFunc->getSource()) && (GL_CONSTANT_COLOR == pBlendFunc->getDestination())) { // RGB_ZERO opaque mode domCommon_transparent_type *pTransparent = daeSafeCast(phong->createAndPlace("transparent")); pTransparent->setOpaque(FX_OPAQUE_ENUM_RGB_ZERO); domCommon_color_or_texture_type_complexType::domColor *pColor = daeSafeCast(pTransparent->createAndPlace("color")); pColor->getValue().append(pBlendColor->getConstantColor().r()); pColor->getValue().append(pBlendColor->getConstantColor().g()); pColor->getValue().append(pBlendColor->getConstantColor().b()); pColor->getValue().append(pBlendColor->getConstantColor().a()); domCommon_float_or_param_type *pFop = daeSafeCast(phong->createAndPlace( "transparency")); domCommon_float_or_param_type_complexType::domFloat *pTransparency = daeSafeCast(pFop->createAndPlace("float")); pTransparency->setValue(1.0); } else osg::notify( osg::WARN ) << "Unsupported BlendFunction parameters in transparency processing." << std::endl; } else osg::notify( osg::WARN ) << "Transparency processing - BlendFunction or BlendColor not found." << std::endl; } // Process GOOGLE one sided stuff here if (osg::StateAttribute::INHERIT != ssClean->getMode(GL_CULL_FACE)) { domExtra *pExtra = daeSafeCast(pc->createAndPlace(COLLADA_ELEMENT_EXTRA)); domTechnique *pTechnique = daeSafeCast(pExtra->createAndPlace( COLLADA_ELEMENT_TECHNIQUE ) ); pTechnique->setProfile("GOOGLEEARTH"); domAny *pAny = (domAny*)(daeElement*)pTechnique->createAndPlace("double_sided"); if (GL_FALSE == ssClean->getMode(GL_CULL_FACE)) pAny->setValue("1"); else pAny->setValue("0"); } materialMap.insert( std::make_pair( ssClean, mat ) ); } osg::StateSet* daeWriter::CleanStateSet(osg::StateSet* pStateSet) const { // TODO - clean out all the the attributes and modes not used to define materials osg::StateSet* pCleanedStateSet = new osg::StateSet; pCleanedStateSet->setTextureAttributeList(pStateSet->getTextureAttributeList()); if (NULL != pStateSet->getAttribute(osg::StateAttribute::BLENDFUNC)) pCleanedStateSet->setAttribute(pStateSet->getAttribute(osg::StateAttribute::BLENDFUNC)); if (NULL != pStateSet->getAttribute(osg::StateAttribute::BLENDCOLOR)) pCleanedStateSet->setAttribute(pStateSet->getAttribute(osg::StateAttribute::BLENDCOLOR)); if (NULL != pStateSet->getAttribute(osg::StateAttribute::MATERIAL)) pCleanedStateSet->setAttribute(pStateSet->getAttribute(osg::StateAttribute::MATERIAL)); // pCleanedStateSet->setRenderingHint(pStateSet->getRenderingHint()); does not work at the moment due to stateSet::merge if (osg::StateAttribute::INHERIT != pStateSet->getMode(GL_CULL_FACE)) pCleanedStateSet->setMode(GL_CULL_FACE, pStateSet->getMode(GL_CULL_FACE)); return pCleanedStateSet; }