#include #include #include #include #include #include #include namespace wrap_osgAnimationRigTransform { REGISTER_OBJECT_WRAPPER( osgAnimation_RigTransform, NULL, osgAnimation::RigTransform, "osg::Object osgAnimation::RigTransform" ){} } namespace wrap_osgAnimationRigTransformSoftWare { REGISTER_OBJECT_WRAPPER( osgAnimation_RigTransformSoftware, new osgAnimation::RigTransformSoftware, osgAnimation::RigTransformSoftware, "osg::Object osgAnimation::RigTransform osgAnimation::RigTransformSoftware" ){} } namespace wrap_osgAnimationRigTransformHardWare { REGISTER_OBJECT_WRAPPER( osgAnimation_RigTransformHardware, new osgAnimation::RigTransformHardware, osgAnimation::RigTransformHardware, "osg::Object osgAnimation::RigTransform osgAnimation::RigTransformHardware" ) { { UPDATE_TO_VERSION_SCOPED(152) ADD_OBJECT_SERIALIZER(Shader, osg::Shader, NULL); ADD_UINT_SERIALIZER(FirstVertexAttributeTarget, RIGTRANSHW_DEFAULT_FIRST_VERTATTRIB_TARGETTED); } } } namespace wrap_osgAnimationMorphTransform { REGISTER_OBJECT_WRAPPER( osgAnimation_MorphTransform, NULL, osgAnimation::MorphTransform, "osg::Object osgAnimation::MorphTransform" ){} } namespace wrap_osgAnimationMorphTransformSoftWare { REGISTER_OBJECT_WRAPPER( osgAnimation_MorphTransformSoftware, new osgAnimation::MorphTransformSoftware, osgAnimation::MorphTransformSoftware, "osg::Object osgAnimation::MorphTransform osgAnimation::MorphTransformSoftware" ){} } namespace wrap_osgAnimationMorphTransformHardware { REGISTER_OBJECT_WRAPPER( osgAnimation_MorphTransformHardware, new osgAnimation::MorphTransformHardware, osgAnimation::MorphTransformHardware, "osg::Object osgAnimation::MorphTransform osgAnimation::MorphTransformHardware") { { UPDATE_TO_VERSION_SCOPED(152) ADD_OBJECT_SERIALIZER(Shader, osg::Shader, NULL); ADD_UINT_SERIALIZER(ReservedTextureUnit, MORPHTRANSHW_DEFAULTMORPHTEXTUREUNIT); } } }