/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef V8SCRIPTENGINE_H #define V8SCRIPTENGINE_H #include #include namespace v8 { class V8ScriptEngine : public osg::ScriptEngine { public: V8ScriptEngine(); V8ScriptEngine(const V8ScriptEngine& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(v8, V8ScriptEngine) virtual const std::string& getLanguage() const { return _language; } /** run a Script.*/ virtual bool run(osg::Script* script, const std::string& entryPoint, osg::Parameters& inputParameters, osg::Parameters& outputParameters); v8::Isolate* getIsolate() { return _isolate; } protected: void initialize(); virtual ~V8ScriptEngine(); v8::Isolate* _isolate; v8::Persistent _globalContext; v8::Persistent _globalTemplate; }; } #endif