#include #include #include using namespace osgUtil; TangentSpaceGenerator::TangentSpaceGenerator() : osg::Referenced(), T_(new osg::Vec4Array), B_(new osg::Vec4Array), N_(new osg::Vec4Array) { T_->setBinding(osg::Array::BIND_PER_VERTEX); T_->setNormalize(false); B_->setBinding(osg::Array::BIND_PER_VERTEX); T_->setNormalize(false); N_->setBinding(osg::Array::BIND_PER_VERTEX); T_->setNormalize(false); } TangentSpaceGenerator::TangentSpaceGenerator(const TangentSpaceGenerator ©, const osg::CopyOp ©op) : osg::Referenced(copy), T_(static_cast(copyop(copy.T_.get()))), B_(static_cast(copyop(copy.B_.get()))), N_(static_cast(copyop(copy.N_.get()))) { } void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit) { const osg::Array *vx = geo->getVertexArray(); const osg::Array *nx = geo->getNormalArray(); const osg::Array *tx = geo->getTexCoordArray(normal_map_tex_unit); if (!vx || !tx) return; unsigned int vertex_count = vx->getNumElements(); T_->assign(vertex_count, osg::Vec4()); B_->assign(vertex_count, osg::Vec4()); N_->assign(vertex_count, osg::Vec4()); unsigned int i; // VC6 doesn't like for-scoped variables for (unsigned int pri=0; prigetNumPrimitiveSets(); ++pri) { osg::PrimitiveSet *pset = geo->getPrimitiveSet(pri); unsigned int N = pset->getNumIndices(); switch (pset->getMode()) { case osg::PrimitiveSet::TRIANGLES: for (i=0; igetType() == osg::PrimitiveSet::DrawArrayLengthsPrimitiveType) { osg::DrawArrayLengths *dal = static_cast(pset); unsigned int j = 0; for (osg::DrawArrayLengths::const_iterator pi=dal->begin(); pi!=dal->end(); ++pi) { unsigned int iN = static_cast(*pi-2); for (i=0; igetType() == osg::PrimitiveSet::DrawArrayLengthsPrimitiveType) { osg::DrawArrayLengths *dal = static_cast(pset); unsigned int j = 0; for (osg::DrawArrayLengths::const_iterator pi=dal->begin(); pi!=dal->end(); ++pi) { unsigned int iN = static_cast(*pi-2); for (i=0; igetType() == osg::PrimitiveSet::DrawArrayLengthsPrimitiveType) { osg::DrawArrayLengths *dal = static_cast(pset); unsigned int j = 0; for (osg::DrawArrayLengths::const_iterator pi=dal->begin(); pi!=dal->end(); ++pi) { unsigned int iN = static_cast(*pi-2); for (i=0; igetMode() << "\n"; } } // normalize basis vectors and force the normal vector to match // the triangle normal's direction unsigned int attrib_count = vx->getNumElements(); for (i=0; iindex(iA); iB = pset->index(iB); iC = pset->index(iC); osg::Vec3 P1; osg::Vec3 P2; osg::Vec3 P3; int i; // VC6 doesn't like for-scoped variables switch (vx->getType()) { case osg::Array::Vec2ArrayType: for (i=0; i<2; ++i) { P1.ptr()[i] = static_cast(*vx)[iA].ptr()[i]; P2.ptr()[i] = static_cast(*vx)[iB].ptr()[i]; P3.ptr()[i] = static_cast(*vx)[iC].ptr()[i]; } break; case osg::Array::Vec3ArrayType: P1 = static_cast(*vx)[iA]; P2 = static_cast(*vx)[iB]; P3 = static_cast(*vx)[iC]; break; case osg::Array::Vec4ArrayType: for (i=0; i<3; ++i) { P1.ptr()[i] = static_cast(*vx)[iA].ptr()[i]; P2.ptr()[i] = static_cast(*vx)[iB].ptr()[i]; P3.ptr()[i] = static_cast(*vx)[iC].ptr()[i]; } break; default: OSG_WARN << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl; } osg::Vec3 N1; osg::Vec3 N2; osg::Vec3 N3; if(nx) { switch (nx->getType()) { case osg::Array::Vec2ArrayType: for (i=0; i<2; ++i) { N1.ptr()[i] = static_cast(*nx)[iA].ptr()[i]; N2.ptr()[i] = static_cast(*nx)[iB].ptr()[i]; N3.ptr()[i] = static_cast(*nx)[iC].ptr()[i]; } break; case osg::Array::Vec3ArrayType: N1 = static_cast(*nx)[iA]; N2 = static_cast(*nx)[iB]; N3 = static_cast(*nx)[iC]; break; case osg::Array::Vec4ArrayType: for (i=0; i<3; ++i) { N1.ptr()[i] = static_cast(*nx)[iA].ptr()[i]; N2.ptr()[i] = static_cast(*nx)[iB].ptr()[i]; N3.ptr()[i] = static_cast(*nx)[iC].ptr()[i]; } break; default: OSG_WARN << "Warning: TangentSpaceGenerator: normal array must be Vec2Array, Vec3Array or Vec4Array" << std::endl; } } osg::Vec2 uv1; osg::Vec2 uv2; osg::Vec2 uv3; switch (tx->getType()) { case osg::Array::Vec2ArrayType: uv1 = static_cast(*tx)[iA]; uv2 = static_cast(*tx)[iB]; uv3 = static_cast(*tx)[iC]; break; case osg::Array::Vec3ArrayType: for (i=0; i<2; ++i) { uv1.ptr()[i] = static_cast(*tx)[iA].ptr()[i]; uv2.ptr()[i] = static_cast(*tx)[iB].ptr()[i]; uv3.ptr()[i] = static_cast(*tx)[iC].ptr()[i]; } break; case osg::Array::Vec4ArrayType: for (i=0; i<2; ++i) { uv1.ptr()[i] = static_cast(*tx)[iA].ptr()[i]; uv2.ptr()[i] = static_cast(*tx)[iB].ptr()[i]; uv3.ptr()[i] = static_cast(*tx)[iC].ptr()[i]; } break; default: OSG_WARN << "Warning: TangentSpaceGenerator: texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl; } osg::Vec3 V, T1, T2, T3, B1, B2, B3; // no normal per vertex use the one by face if (!nx) { N1 = (P2 - P1) ^ (P3 - P1); N2 = N1; N3 = N1; } V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^ osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y()); if (V.x() != 0) { V.normalize(); T1.x() += -V.y() / V.x(); B1.x() += -V.z() / V.x(); T2.x() += -V.y() / V.x(); B2.x() += -V.z() / V.x(); T3.x() += -V.y() / V.x(); B3.x() += -V.z() / V.x(); } V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^ osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y()); if (V.x() != 0) { V.normalize(); T1.y() += -V.y() / V.x(); B1.y() += -V.z() / V.x(); T2.y() += -V.y() / V.x(); B2.y() += -V.z() / V.x(); T3.y() += -V.y() / V.x(); B3.y() += -V.z() / V.x(); } V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^ osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y()); if (V.x() != 0) { V.normalize(); T1.z() += -V.y() / V.x(); B1.z() += -V.z() / V.x(); T2.z() += -V.y() / V.x(); B2.z() += -V.z() / V.x(); T3.z() += -V.y() / V.x(); B3.z() += -V.z() / V.x(); } osg::Vec3 tempvec; tempvec = N1 ^ T1; (*T_)[iA] += osg::Vec4(tempvec ^ N1, 0); tempvec = B1 ^ N1; (*B_)[iA] += osg::Vec4(N1 ^ tempvec, 0); tempvec = N2 ^ T2; (*T_)[iB] += osg::Vec4(tempvec ^ N2, 0); tempvec = B2 ^ N2; (*B_)[iB] += osg::Vec4(N2 ^ tempvec, 0); tempvec = N3 ^ T3; (*T_)[iC] += osg::Vec4(tempvec ^ N3, 0); tempvec = B3 ^ N3; (*B_)[iC] += osg::Vec4(N3 ^ tempvec, 0); (*N_)[iA] += osg::Vec4(N1, 0); (*N_)[iB] += osg::Vec4(N2, 0); (*N_)[iC] += osg::Vec4(N3, 0); }