// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgManipulator::AntiSquish) I_DeclaringFile("osgManipulator/AntiSquish"); I_BaseType(osg::MatrixTransform); I_Constructor0(____AntiSquish, "", ""); I_Constructor1(IN, const osg::Vec3 &, pivot, Properties::NON_EXPLICIT, ____AntiSquish__C5_osg_Vec3_R1, "", ""); I_Constructor2(IN, const osg::Vec3 &, pivot, IN, const osg::Vec3 &, position, ____AntiSquish__C5_osg_Vec3_R1__C5_osg_Vec3_R1, "", ""); I_ConstructorWithDefaults2(IN, const osgManipulator::AntiSquish &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____AntiSquish__C5_AntiSquish_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method1(void, setPivot, IN, const osg::Vec3 &, pvt, Properties::NON_VIRTUAL, __void__setPivot__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getPivot, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getPivot, "", ""); I_Method1(void, setPosition, IN, const osg::Vec3 &, pos, Properties::NON_VIRTUAL, __void__setPosition__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getPosition, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getPosition, "", ""); I_Method2(osg::Matrix, computeUnSquishedMatrix, IN, const osg::Matrix &, x, IN, bool &, flag, Properties::NON_VIRTUAL, __osg_Matrix__computeUnSquishedMatrix__C5_osg_Matrix_R1__bool_R1, "", ""); I_SimpleProperty(const osg::Vec3 &, Pivot, __C5_osg_Vec3_R1__getPivot, __void__setPivot__C5_osg_Vec3_R1); I_SimpleProperty(const osg::Vec3 &, Position, __C5_osg_Vec3_R1__getPosition, __void__setPosition__C5_osg_Vec3_R1); END_REFLECTOR