// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif #include TYPE_NAME_ALIAS(double, osg::Plane::value_type) TYPE_NAME_ALIAS(osg::Vec3d, osg::Plane::Vec3_type) TYPE_NAME_ALIAS(osg::Vec4d, osg::Plane::Vec4_type) BEGIN_VALUE_REFLECTOR(osg::Plane) I_ReaderWriter(osgIntrospection::StdReaderWriter); // user-defined I_Comparator(osgIntrospection::PartialOrderComparator); // user-defined I_DeclaringFile("osg/Plane"); I_Constructor0(____Plane, "", ""); I_Constructor1(IN, const osg::Plane &, pl, Properties::NON_EXPLICIT, ____Plane__C5_Plane_R1, "", ""); I_Constructor4(IN, osg::Plane::value_type, a, IN, osg::Plane::value_type, b, IN, osg::Plane::value_type, c, IN, osg::Plane::value_type, d, ____Plane__value_type__value_type__value_type__value_type, "", ""); I_Constructor1(IN, const osg::Vec4f &, vec, Properties::NON_EXPLICIT, ____Plane__C5_Vec4f_R1, "", ""); I_Constructor1(IN, const osg::Vec4d &, vec, Properties::NON_EXPLICIT, ____Plane__C5_Vec4d_R1, "", ""); I_Constructor2(IN, const osg::Plane::Vec3_type &, norm, IN, osg::Plane::value_type, d, ____Plane__C5_Vec3_type_R1__value_type, "", ""); I_Constructor3(IN, const osg::Plane::Vec3_type &, v1, IN, const osg::Plane::Vec3_type &, v2, IN, const osg::Plane::Vec3_type &, v3, ____Plane__C5_Vec3_type_R1__C5_Vec3_type_R1__C5_Vec3_type_R1, "", ""); I_Constructor2(IN, const osg::Plane::Vec3_type &, norm, IN, const osg::Plane::Vec3_type &, point, ____Plane__C5_Vec3_type_R1__C5_Vec3_type_R1, "", ""); I_Method1(void, set, IN, const osg::Plane &, pl, Properties::NON_VIRTUAL, __void__set__C5_Plane_R1, "", ""); I_Method4(void, set, IN, osg::Plane::value_type, a, IN, osg::Plane::value_type, b, IN, osg::Plane::value_type, c, IN, osg::Plane::value_type, d, Properties::NON_VIRTUAL, __void__set__value_type__value_type__value_type__value_type, "", ""); I_Method1(void, set, IN, const osg::Vec4f &, vec, Properties::NON_VIRTUAL, __void__set__C5_Vec4f_R1, "", ""); I_Method1(void, set, IN, const osg::Vec4d &, vec, Properties::NON_VIRTUAL, __void__set__C5_Vec4d_R1, "", ""); I_Method2(void, set, IN, const osg::Plane::Vec3_type &, norm, IN, double, d, Properties::NON_VIRTUAL, __void__set__C5_Vec3_type_R1__double, "", ""); I_Method3(void, set, IN, const osg::Plane::Vec3_type &, v1, IN, const osg::Plane::Vec3_type &, v2, IN, const osg::Plane::Vec3_type &, v3, Properties::NON_VIRTUAL, __void__set__C5_Vec3_type_R1__C5_Vec3_type_R1__C5_Vec3_type_R1, "", ""); I_Method2(void, set, IN, const osg::Plane::Vec3_type &, norm, IN, const osg::Plane::Vec3_type &, point, Properties::NON_VIRTUAL, __void__set__C5_Vec3_type_R1__C5_Vec3_type_R1, "", ""); I_Method0(void, flip, Properties::NON_VIRTUAL, __void__flip, "flip/reverse the orientation of the plane. ", ""); I_Method0(void, makeUnitLength, Properties::NON_VIRTUAL, __void__makeUnitLength, "", ""); I_Method0(void, calculateUpperLowerBBCorners, Properties::NON_VIRTUAL, __void__calculateUpperLowerBBCorners, "calculate the upper and lower bounding box corners to be used in the intersect(BoundingBox&) method for speeding calculations. ", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(bool, isNaN, Properties::NON_VIRTUAL, __bool__isNaN, "", ""); I_Method0(osg::Plane::value_type *, ptr, Properties::NON_VIRTUAL, __value_type_P1__ptr, "", ""); I_Method0(const osg::Plane::value_type *, ptr, Properties::NON_VIRTUAL, __C5_value_type_P1__ptr, "", ""); I_Method0(osg::Plane::Vec4_type, asVec4, Properties::NON_VIRTUAL, __Vec4_type__asVec4, "", ""); I_Method0(osg::Plane::Vec3_type, getNormal, Properties::NON_VIRTUAL, __Vec3_type__getNormal, "", ""); I_Method1(float, distance, IN, const osg::Vec3f &, v, Properties::NON_VIRTUAL, __float__distance__C5_osg_Vec3f_R1, "calculate the distance between a point and the plane. ", ""); I_Method1(double, distance, IN, const osg::Vec3d &, v, Properties::NON_VIRTUAL, __double__distance__C5_osg_Vec3d_R1, "", ""); I_Method1(float, dotProductNormal, IN, const osg::Vec3f &, v, Properties::NON_VIRTUAL, __float__dotProductNormal__C5_osg_Vec3f_R1, "calculate the dot product of the plane normal and a point. ", ""); I_Method1(double, dotProductNormal, IN, const osg::Vec3d &, v, Properties::NON_VIRTUAL, __double__dotProductNormal__C5_osg_Vec3d_R1, "calculate the dot product of the plane normal and a point. ", ""); I_Method1(int, intersect, IN, const std::vector< osg::Vec3 > &, vertices, Properties::NON_VIRTUAL, __int__intersect__C5_std_vectorT1_Vec3__R1, "intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ", ""); I_Method1(int, intersect, IN, const std::vector< osg::Vec3d > &, vertices, Properties::NON_VIRTUAL, __int__intersect__C5_std_vectorT1_Vec3d__R1, "intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ", ""); I_Method1(int, intersect, IN, const osg::BoundingSphere &, bs, Properties::NON_VIRTUAL, __int__intersect__C5_BoundingSphere_R1, "intersection test between plane and bounding sphere. ", "return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. "); I_Method1(int, intersect, IN, const osg::BoundingBox &, bb, Properties::NON_VIRTUAL, __int__intersect__C5_BoundingBox_R1, "intersection test between plane and bounding sphere. ", "return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. "); I_Method1(void, transform, IN, const osg::Matrix &, matrix, Properties::NON_VIRTUAL, __void__transform__C5_osg_Matrix_R1, "Transform the plane by matrix. ", "Note, this operation carries out the calculation of the inverse of the matrix since a plane must be multiplied by the inverse transposed to transform it. This make this operation expensive. If the inverse has been already calculated elsewhere then use transformProvidingInverse() instead. See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf "); I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix, Properties::NON_VIRTUAL, __void__transformProvidingInverse__C5_osg_Matrix_R1, "Transform the plane by providing a pre inverted matrix. ", "see transform for details. "); I_SimpleProperty(osg::Plane::Vec3_type, Normal, __Vec3_type__getNormal, 0); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< osg::Vec3d >)