/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osg; BlendColor::BlendColor() : _constantColor(1.0f,1.0f,1.0f,1.0f) { } BlendColor::BlendColor(const osg::Vec4& constantColor): _constantColor(constantColor) { } BlendColor::~BlendColor() { } void BlendColor::apply(State& state) const { const GLExtensions* extensions = state.get(); if (!extensions->isBlendColorSupported) { OSG_WARN<<"Warning: BlendColor::apply(..) failed, BlendColor is not support by OpenGL driver."<glBlendColor(_constantColor[0], _constantColor[1], _constantColor[2], _constantColor[3]); }