// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::vector< osg::Polytope >, osg::ShadowVolumeOccluder::HoleList) BEGIN_VALUE_REFLECTOR(osg::ShadowVolumeOccluder) I_Constructor1(IN, const osg::ShadowVolumeOccluder &, svo, Properties::NON_EXPLICIT, ____ShadowVolumeOccluder__C5_ShadowVolumeOccluder_R1, "", ""); I_Constructor0(____ShadowVolumeOccluder, "", ""); I_MethodWithDefaults4(bool, computeOccluder, IN, const osg::NodePath &, nodePath, , IN, const osg::ConvexPlanarOccluder &, occluder, , IN, osg::CullStack &, cullStack, , IN, bool, createDrawables, false, Properties::NON_VIRTUAL, __bool__computeOccluder__C5_NodePath_R1__C5_ConvexPlanarOccluder_R1__CullStack_R1__bool, "compute the shadow volume occluder. ", ""); I_Method0(void, disableResultMasks, Properties::NON_VIRTUAL, __void__disableResultMasks, "", ""); I_Method0(void, pushCurrentMask, Properties::NON_VIRTUAL, __void__pushCurrentMask, "", ""); I_Method0(void, popCurrentMask, Properties::NON_VIRTUAL, __void__popCurrentMask, "", ""); I_Method1(bool, matchProjectionMatrix, IN, const osg::Matrix &, matrix, Properties::NON_VIRTUAL, __bool__matchProjectionMatrix__C5_osg_Matrix_R1, "return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with. ", ""); I_Method1(void, setNodePath, IN, osg::NodePath &, nodePath, Properties::NON_VIRTUAL, __void__setNodePath__NodePath_R1, "Set the NodePath which describes which node in the scene graph that this occluder is attached to. ", ""); I_Method0(osg::NodePath &, getNodePath, Properties::NON_VIRTUAL, __NodePath_R1__getNodePath, "", ""); I_Method0(const osg::NodePath &, getNodePath, Properties::NON_VIRTUAL, __C5_NodePath_R1__getNodePath, "", ""); I_Method0(float, getVolume, Properties::NON_VIRTUAL, __float__getVolume, "get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords. ", ""); I_Method0(osg::Polytope &, getOccluder, Properties::NON_VIRTUAL, __Polytope_R1__getOccluder, "return the occluder polytope. ", ""); I_Method0(const osg::Polytope &, getOccluder, Properties::NON_VIRTUAL, __C5_Polytope_R1__getOccluder, "return the const occluder polytope. ", ""); I_Method0(osg::ShadowVolumeOccluder::HoleList &, getHoleList, Properties::NON_VIRTUAL, __HoleList_R1__getHoleList, "return the list of holes. ", ""); I_Method0(const osg::ShadowVolumeOccluder::HoleList &, getHoleList, Properties::NON_VIRTUAL, __C5_HoleList_R1__getHoleList, "return the const list of holes. ", ""); I_Method1(bool, contains, IN, const std::vector< osg::Vec3 > &, vertices, Properties::NON_VIRTUAL, __bool__contains__C5_std_vectorT1_Vec3__R1, "return true if the specified vertex list is contained entirely within this shadow occluder volume. ", ""); I_Method1(bool, contains, IN, const osg::BoundingSphere &, bound, Properties::NON_VIRTUAL, __bool__contains__C5_BoundingSphere_R1, "return true if the specified bounding sphere is contained entirely within this shadow occluder volume. ", ""); I_Method1(bool, contains, IN, const osg::BoundingBox &, bound, Properties::NON_VIRTUAL, __bool__contains__C5_BoundingBox_R1, "return true if the specified bounding box is contained entirely within this shadow occluder volume. ", ""); I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix, Properties::NON_VIRTUAL, __void__transformProvidingInverse__C5_osg_Matrix_R1, "", ""); I_SimpleProperty(osg::ShadowVolumeOccluder::HoleList &, HoleList, __HoleList_R1__getHoleList, 0); I_SimpleProperty(osg::NodePath &, NodePath, __NodePath_R1__getNodePath, __void__setNodePath__NodePath_R1); I_SimpleProperty(osg::Polytope &, Occluder, __Polytope_R1__getOccluder, 0); I_SimpleProperty(float, Volume, __float__getVolume, 0); END_REFLECTOR TYPE_NAME_ALIAS(std::vector< osg::ShadowVolumeOccluder >, osg::ShadowVolumeOccluderList) STD_VECTOR_REFLECTOR(std::vector< osg::Polytope >)