// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::Texture1D) I_BaseType(osg::Texture); I_Constructor0(____Texture1D, "", ""); I_ConstructorWithDefaults2(IN, const osg::Texture1D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Texture1D__C5_Texture1D_R1__C5_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "Return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "Return the name of the attribute's library. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "Return the name of the attribute's class type. ", ""); I_Method0(osg::StateAttribute::Type, getType, Properties::VIRTUAL, __Type__getType, "Return the Type identifier of the attribute's class type. ", ""); I_Method1(int, compare, IN, const osg::StateAttribute &, rhs, Properties::VIRTUAL, __int__compare__C5_StateAttribute_R1, "Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", ""); I_Method0(GLenum, getTextureTarget, Properties::VIRTUAL, __GLenum__getTextureTarget, "", ""); I_Method1(void, setImage, IN, osg::Image *, image, Properties::NON_VIRTUAL, __void__setImage__Image_P1, "Sets the texture image. ", ""); I_Method0(osg::Image *, getImage, Properties::NON_VIRTUAL, __Image_P1__getImage, "Gets the texture image. ", ""); I_Method0(const osg::Image *, getImage, Properties::NON_VIRTUAL, __C5_Image_P1__getImage, "Gets the const texture image. ", ""); I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID, Properties::NON_VIRTUAL, __unsigned_int_R1__getModifiedCount__unsigned_int, "", ""); I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image, Properties::VIRTUAL, __void__setImage__unsigned__Image_P1, "Sets the texture image, ignoring face. ", ""); I_Method1(osg::Image *, getImage, IN, unsigned, int, Properties::VIRTUAL, __Image_P1__getImage__unsigned, "Gets the texture image, ignoring face. ", ""); I_Method1(const osg::Image *, getImage, IN, unsigned, int, Properties::VIRTUAL, __C5_Image_P1__getImage__unsigned, "Gets the const texture image, ignoring face. ", ""); I_Method0(unsigned int, getNumImages, Properties::VIRTUAL, __unsigned_int__getNumImages, "Gets the number of images that can be assigned to the Texture. ", ""); I_Method1(void, setTextureWidth, IN, int, width, Properties::NON_VIRTUAL, __void__setTextureWidth__int, "Sets the texture width. ", "If width is zero, calculate the value from the source image width. "); I_Method0(int, getTextureWidth, Properties::VIRTUAL, __int__getTextureWidth, "Gets the texture width. ", ""); I_Method0(int, getTextureHeight, Properties::VIRTUAL, __int__getTextureHeight, "", ""); I_Method0(int, getTextureDepth, Properties::VIRTUAL, __int__getTextureDepth, "", ""); I_Method1(void, setSubloadCallback, IN, osg::Texture1D::SubloadCallback *, cb, Properties::NON_VIRTUAL, __void__setSubloadCallback__SubloadCallback_P1, "", ""); I_Method0(osg::Texture1D::SubloadCallback *, getSubloadCallback, Properties::NON_VIRTUAL, __SubloadCallback_P1__getSubloadCallback, "", ""); I_Method0(const osg::Texture1D::SubloadCallback *, getSubloadCallback, Properties::NON_VIRTUAL, __C5_SubloadCallback_P1__getSubloadCallback, "", ""); I_Method1(void, setNumMipmapLevels, IN, unsigned int, num, Properties::NON_VIRTUAL, __void__setNumMipmapLevels__unsigned_int, "Helper function. ", "Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load. "); I_Method0(unsigned int, getNumMipmapLevels, Properties::NON_VIRTUAL, __unsigned_int__getNumMipmapLevels, "Gets the number of mipmap levels created. ", ""); I_Method4(void, copyTexImage1D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, Properties::NON_VIRTUAL, __void__copyTexImage1D__State_R1__int__int__int, "Copies pixels into a 1D texture image, as per glCopyTexImage1D. ", "Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width. width must be a power of two. "); I_Method5(void, copyTexSubImage1D, IN, osg::State &, state, IN, int, xoffset, IN, int, x, IN, int, y, IN, int, width, Properties::NON_VIRTUAL, __void__copyTexSubImage1D__State_R1__int__int__int__int, "Copies a one-dimensional texture subimage, as per glCopyTexSubImage1D. ", "Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width. "); I_Method1(void, apply, IN, osg::State &, state, Properties::VIRTUAL, __void__apply__State_R1, "Bind the texture object. ", "If the texture object hasn't already been compiled, create the texture mipmap levels. "); I_ProtectedMethod0(void, computeInternalFormat, Properties::VIRTUAL, Properties::CONST, __void__computeInternalFormat, "", ""); I_ProtectedMethod5(void, applyTexImage1D, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, width, IN, GLsizei &, numMipmapLevels, Properties::NON_VIRTUAL, Properties::CONST, __void__applyTexImage1D__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1, "Helper method. ", "Createa the texture without setting or using a texture binding. "); I_SimpleProperty(osg::Image *, Image, __Image_P1__getImage, __void__setImage__Image_P1); I_SimpleProperty(unsigned int, NumMipmapLevels, 0, __void__setNumMipmapLevels__unsigned_int); I_SimpleProperty(osg::Texture1D::SubloadCallback *, SubloadCallback, __SubloadCallback_P1__getSubloadCallback, __void__setSubloadCallback__SubloadCallback_P1); I_SimpleProperty(int, TextureDepth, __int__getTextureDepth, 0); I_SimpleProperty(int, TextureHeight, __int__getTextureHeight, 0); I_SimpleProperty(GLenum, TextureTarget, __GLenum__getTextureTarget, 0); I_SimpleProperty(int, TextureWidth, __int__getTextureWidth, __void__setTextureWidth__int); I_SimpleProperty(osg::StateAttribute::Type, Type, __Type__getType, 0); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture1D::SubloadCallback) I_BaseType(osg::Referenced); I_Constructor0(____SubloadCallback, "", ""); I_Method2(void, load, IN, const osg::Texture1D &, texture, IN, osg::State &, state, Properties::PURE_VIRTUAL, __void__load__C5_Texture1D_R1__State_R1, "", ""); I_Method2(void, subload, IN, const osg::Texture1D &, texture, IN, osg::State &, state, Properties::PURE_VIRTUAL, __void__subload__C5_Texture1D_R1__State_R1, "", ""); END_REFLECTOR