//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield // Distributed under the terms of the GNU General Public License (GPL) // as published by the Free Software Foundation. // // All software using osgSim must be GPL'd or excempted via the // purchase of the Open Scene Graph Professional License (OSGPL) // for further information contact robert@openscenegraph.com. #include #include "LightPointDrawable.h" #include #include #include #include #include #include using namespace osgSim; LightPointNode::LightPointNode() { } /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ LightPointNode::LightPointNode(const LightPointNode& lpn,const osg::CopyOp& copyop): osg::Node(lpn,copyop), _lightPointList(lpn._lightPointList) { } unsigned int LightPointNode::addLightPoint(const LightPoint& lp) { unsigned int num = _lightPointList.size(); _lightPointList.push_back(lp); dirtyBound(); return num; } void LightPointNode::removeLightPoint(unsigned int pos) { if (pos<_lightPointList.size()) { _lightPointList.erase(_lightPointList.begin()+pos); dirtyBound(); } dirtyBound(); } void LightPointNode::removeLightPoints(LightPointList::iterator start,LightPointList::iterator end) { _lightPointList.erase(start,end); } bool LightPointNode::computeBound() const { _bsphere.init(); _bbox.init(); LightPointList::const_iterator itr; for(itr=_lightPointList.begin(); itr!=_lightPointList.end(); ++itr) { _bbox.expandBy(itr->_position); } _bsphere.set(_bbox.center(),0.0f); for(itr=_lightPointList.begin(); itr!=_lightPointList.end(); ++itr) { _bsphere.expandRadiusBy(itr->_position); } _bsphere_computed=true; return true; } void LightPointNode::traverse(osg::NodeVisitor& nv) { //#define USE_TIMER #ifdef USE_TIMER osg::Timer timer; osg::Timer_t t1=0,t2=0,t3=0,t4=0,t5=0,t6=0,t7=0,t8=0; #endif #ifdef USE_TIMER t1 = timer.tick(); #endif osgUtil::CullVisitor* cv = NULL; if (typeid(nv)==typeid(osgUtil::CullVisitor)) { cv = static_cast(&nv); } #ifdef USE_TIMER t2 = timer.tick(); #endif // should we disabled small feature culling here? if (cv /*&& !cv->isCulled(_bbox)*/) { osg::Matrix matrix = cv->getModelViewMatrix(); osg::Matrix& projection = cv->getProjectionMatrix(); osgUtil::RenderGraph* rg = cv->getCurrentRenderGraph(); if (rg->leaves_empty()) { // this is first leaf to be added to RenderGraph // and therefore should not already know to current render bin, // so need to add it. cv->getCurrentRenderBin()->addRenderGraph(rg); } #ifdef USE_TIMER t3 = timer.tick(); #endif LightPointDrawable* drawable = NULL; osg::Referenced* object = rg->getUserData(); if (object) { if (typeid(*object)==typeid(LightPointDrawable)) { // resuse the user data attached to the render graph. drawable = static_cast(object); } else { // will need to replace UserData. osg::notify(osg::WARN) << "Warning: Replacing osgUtil::RenderGraph::_userData to support osgSim::LightPointNode, may have undefined results."<setUserData(drawable); if (cv->getFrameStamp()) { drawable->setReferenceTime(cv->getFrameStamp()->getReferenceTime()); } } // search for a drawable in the RenderLead list equal to the attached the one attached to RenderGraph user data // as this will be our special light point drawable. osgUtil::RenderGraph::LeafList::iterator litr; for(litr = rg->_leaves.begin(); litr != rg->_leaves.end() && (*litr)->_drawable!=drawable; ++litr) {} if (litr == rg->_leaves.end()) { // havn't found the drawable added in the RenderLeaf list, there this my be the // first time through LightPointNode in this frame, so need to add drawable into the RenderGraph RenderLeaf list // and update its time signatures. drawable->reset(); rg->addLeaf(osgNew osgUtil::RenderLeaf(drawable,&projection,NULL,FLT_MAX)); // need to update the drawable's frame count. if (cv->getFrameStamp()) { drawable->updateReferenceTime(cv->getFrameStamp()->getReferenceTime()); } } #ifdef USE_TIMER t4 = timer.tick(); #endif #ifdef USE_TIMER t7 = timer.tick(); #endif cv->updateCalculatedNearFar(matrix,_bbox); const float minimumIntensity = 1.0f/256.0f; const osg::Vec3 eyePoint = cv->getEyeLocal(); double time=drawable->getReferenceTime(); double timeInterval=drawable->getReferenceTimeInterval(); const osg::Polytope clipvol(cv->getModelViewCullingStack().back()->getFrustum()); const bool computeClipping = false;//(clipvol.getCurrentMask()!=0); //LightPointDrawable::ColorPosition cp; for(LightPointList::iterator itr=_lightPointList.begin(); itr!=_lightPointList.end(); ++itr) { const LightPoint& lp = *itr; if (!lp._on) continue; const osg::Vec3& position = lp._position; // skip light point if it is not contianed in the view frustum. if (computeClipping && !clipvol.contains(position)) continue; // delta vector between eyepoint and light point. osg::Vec3 dv(eyePoint-position); float intensity = lp._intensity; // slip light point if it is intensity is 0.0 or negative. if (intensity<=minimumIntensity) continue; osg::Vec4 color = lp._color; // check the sector. if (lp._sector.valid()) { intensity *= (*lp._sector)(dv); // slip light point if it is intensity is 0.0 or negative. if (intensity<=minimumIntensity) continue; } // temporary accounting of intensity. //color *= intensity; // check the blink sequence. if (lp._blinkSequence.valid()) { osg::Vec4 bs = lp._blinkSequence->color(time,timeInterval); color[0] *= bs[0]; color[1] *= bs[1]; color[2] *= bs[2]; color[3] *= bs[3]; } // if alpha value is less than the min intentsive then skip if (color[3]<=minimumIntensity) continue; float pixelSize = cv->pixelSize(position,lp._radius); // cout << "pixelsize = "<addBlendedLightPoint(0, xpos,color); } else if (pixelSizeaddBlendedLightPoint(lowerBoundPixelSize-1, xpos,color); // //color[3] = osg::square(remainder); color[3] = alpha*remainder; drawable->addBlendedLightPoint(lowerBoundPixelSize, xpos,color); } else // use a billboard geometry. { drawable->addOpaqueLightPoint((unsigned int)(lp._maxPixelSize-1.0), xpos,color); } } #ifdef USE_TIMER t8 = timer.tick(); #endif } #ifdef USE_TIMER cout << "compute"<