/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgAnimation; StackedScaleElement::StackedScaleElement(const std::string& name, const osg::Vec3& scale) : _scale(scale) { setName(name); } StackedScaleElement::StackedScaleElement(const osg::Vec3& scale) : _scale(scale) { setName("scale"); } StackedScaleElement::StackedScaleElement(const StackedScaleElement& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _scale(rhs._scale) { if (rhs._target.valid()) _target = new Vec3Target(*rhs._target); } const osg::Vec3& StackedScaleElement::getScale() const { return _scale; } void StackedScaleElement::setScale(const osg::Vec3& scale) { _scale = scale; } Target* StackedScaleElement::getTarget() {return _target.get();} const Target* StackedScaleElement::getTarget() const {return _target.get();} bool StackedScaleElement::isIdentity() const { return (_scale.x() == 1 && _scale.y() == 1 && _scale.z() == 1); } osg::Matrix StackedScaleElement::getAsMatrix() const { return osg::Matrix::scale(_scale); } void StackedScaleElement::applyToMatrix(osg::Matrix& matrix) const { matrix.preMultScale(_scale); } StackedScaleElement::StackedScaleElement() { _scale = osg::Vec3(1,1,1); } void StackedScaleElement::update() { if (_target.valid()) _scale = _target->getValue(); } Target* StackedScaleElement::getOrCreateTarget() { if (!_target.valid()) _target = new Vec3Target(_scale); return _target.get(); }