/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_COORDINATESYSTEM #define OSGTERRAIN_COORDINATESYSTEM 1 #include #include #include #include namespace osgTerrain { const double WGS_84_RADIUS_EQUATOR = 6378137.0; const double WGS_84_RADIUS_POLAR = 6356752.3142; class EllipsodeTransform { public: EllipsodeTransform(double radiusEquator = WGS_84_RADIUS_EQUATOR, double radiusPolar = WGS_84_RADIUS_POLAR): _radiusEquator(radiusEquator), _radiusPolar(radiusPolar) { computeCoefficients(); } EllipsodeTransform(const EllipsodeTransform& et): _radiusEquator(et._radiusEquator), _radiusPolar(et._radiusPolar) { computeCoefficients(); } void setRadiusEquator(double radius) { _radiusEquator = radius; computeCoefficients(); } double getRadiusEquator() const { return _radiusEquator; } void setRadiusPolar(double radius) { _radiusPolar = radius; computeCoefficients(); } double getRadiusPolar() const { return _radiusPolar; } inline void convertLatLongHeightToXYZ(double latitude, double longitude, double height, double& X, double& Y, double& Z) const { // for details on maths see http://www.colorado.edu/geography/gcraft/notes/datum/gif/llhxyz.gif double sin_latitude = sin(latitude); double cos_latitude = cos(latitude); double N = _radiusEquator / sqrt( 1.0 - _eccentricitySquared*sin_latitude*sin_latitude); X = (N+height)*cos_latitude*cos(longitude); Y = (N+height)*cos_latitude*sin(longitude); Z = (N*(1-_eccentricitySquared)+height)*sin(latitude); } inline void convertXYZToLatLongHeight(double X, double Y, double Z, double& latitude, double& longitude, double& height) const { // http://www.colorado.edu/geography/gcraft/notes/datum/gif/xyzllh.gif double p = sqrt(X*X + Y*Y); double theta = atan(Z*_radiusEquator/ (p*_radiusPolar)); double eDashSquared = (_radiusEquator*_radiusEquator - _radiusPolar*_radiusPolar)/ (_radiusPolar*_radiusPolar); double sin_theta = sin(theta); double cos_theta = cos(theta); latitude = atan( (Z + eDashSquared*_radiusPolar*sin_theta*sin_theta*sin_theta) / (p - _eccentricitySquared*_radiusEquator*cos_theta*cos_theta*cos_theta) ); longitude = atan2(Y,X); double sin_latitude = sin(latitude); double N = _radiusEquator / sqrt( 1.0 - _eccentricitySquared*sin_latitude*sin_latitude); height = p/cos(latitude) - N; } protected: void computeCoefficients() { double flattening = (_radiusEquator-_radiusPolar)/_radiusEquator; _eccentricitySquared = 2*flattening - flattening*flattening; } double _radiusEquator; double _radiusPolar; double _eccentricitySquared; }; /** CoordinateSystem encapsulate the coordinate system that associated with objects in a scene.*/ class CoordinateSystem : public osg::Object { public: CoordinateSystem(); CoordinateSystem(const std::string& WTK); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ CoordinateSystem(const CoordinateSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain,CoordinateSystem); inline bool operator == (const CoordinateSystem& cs) const { if (this == &cs) return true; if (_WKT != cs._WKT) return false; return true; } inline bool operator != (const CoordinateSystem& cs) const { return !(*this==cs); } /** Set the CoordinateSystem reference string, should be stored in OpenGIS Well Know Text form.*/ void setWKT(const std::string& WKT) { _WKT = WKT; } /** Get the CoordinateSystem reference string.*/ const std::string& getWKT() const { return _WKT; } /** CoordinateTransformation is a helper class for transforming between two different CoodinateSystems. * To use, simply constructor a CoordinateSystem::CoordinateTransformation convertor(sourceCS,destinateCS) * and then convert indiviual points via v_destination = convert(v_source), or the * CoordinateTransformation.convert(ptr,num) method when handling arrays of Vec2/Vec3's.*/ class CoordinateTransformation : public osg::Referenced { public: static CoordinateTransformation* createCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination); static void setCoordinateTransformationPrototpe(CoordinateTransformation* ct); virtual osg::Vec2 operator () (const osg::Vec2& source) const = 0; virtual osg::Vec3 operator () (const osg::Vec3& source) const = 0; virtual bool transform(unsigned int numPoints, osg::Vec2* vec2ptr) const = 0; virtual bool transform(unsigned int numPoints, osg::Vec3* vec3ptr) const = 0; protected: CoordinateTransformation() {} virtual ~CoordinateTransformation() {} virtual CoordinateTransformation* cloneCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination) const = 0; }; protected: virtual ~CoordinateSystem() {} std::string _WKT; }; } #endif