/* ************************ Copyright Terrain Experts Inc. Terrain Experts Inc (TERREX) reserves all rights to this source code unless otherwise specified in writing by the President of TERREX. This copyright may be updated in the future, in which case that version supercedes this one. ------------------- Terrex Experts Inc. 4400 East Broadway #314 Tucson, AZ 85711 info@terrex.com Tel: (520) 323-7990 ************************ */ #include #include #include /* trpage_mode.cpp This source file contains the methods trpgModel and trpgModelTable. You should only modify this code if you want to add data to these classes. */ #include #include /* Write Model class Represents a model reference. */ trpgModel::trpgModel() { name = NULL; type = External; useCount = 0; } trpgModel::trpgModel(const trpgModel &in): trpgReadWriteable(in) { name = NULL; type = External; *this = in; } // Reset function void trpgModel::Reset() { if (name) delete [] name; name = NULL; useCount = 0; } trpgModel::~trpgModel() { Reset(); } // Set functions void trpgModel::SetName(const char *nm) { if (name) delete [] name; name = new char[(nm ? strlen(nm) : 0)+1]; strcpy(name,nm); type = External; } void trpgModel::SetReference(trpgDiskRef pos) { if (name) delete [] name; diskRef = pos; type = Local; } void trpgModel::SetNumTiles(int num) { useCount = num; } void trpgModel::AddTile() { useCount++; } // Validity check bool trpgModel::isValid() const { if (type == External && !name) { strcpy(errMess, "Model is external with no name"); return false; } return true; } // Copy from one to another trpgModel& trpgModel::operator = (const trpgModel &in) { if (name) { delete [] name; name = NULL; } type = in.type; if (in.name) SetName(in.name); diskRef = in.diskRef; useCount = in.useCount; return *this; } // Compare two models int trpgModel::operator == (const trpgModel &in) const { if (type != in.type) return 0; switch (type) { case Local: if (diskRef == in.diskRef) return 1; else return 0; break; case External: if (!name && !in.name) return 1; if (!name || !in.name) return 0; if (strcmp(name,in.name)) return 0; break; } return 1; } // Write a model reference out bool trpgModel::Write(trpgWriteBuffer &buf) { if (!isValid()) return false; buf.Begin(TRPGMODELREF); buf.Add(type); if (name) buf.Add(name); else buf.Add(diskRef); buf.Add(useCount); buf.End(); return true; } /* ******************* Model Read Methods ******************* */ // Get methods bool trpgModel::GetType(int &t) { if (!isValid()) return false; t = type; return true; } bool trpgModel::GetName(char *str,int strLen) const { if (!isValid() || type != External) return false; int len = (name ? strlen(name) : 0); strncpy(str,name,MIN(len,strLen)+1); return true; } bool trpgModel::GetNumTiles(int &ret) const { if (!isValid()) return false; ret = useCount; return true; } bool trpgModel::GetReference(trpgDiskRef &ref) const { if (!isValid() || type != Local) return false; ref = diskRef; return true; } bool trpgModel::Read(trpgReadBuffer &buf) { char tmpName[1024]; try { buf.Get(type); if (type == Local) buf.Get(diskRef); else { buf.Get(tmpName,1023); SetName(tmpName); } buf.Get(useCount); } catch(...) { return false; } return isValid(); } /* Write Model Reference table Groups of models for the entire file. */ // Constructor trpgModelTable::trpgModelTable() { } trpgModelTable::~trpgModelTable() { } // Reset function void trpgModelTable::Reset() { models.resize(0); } // Set functions void trpgModelTable::SetNumModels(int no) { models.resize(no); } void trpgModelTable::SetModel(int id,const trpgModel &mod) { if (id < 0 || (unsigned int)id >= models.size()) return; models[id] = mod; } int trpgModelTable::AddModel(const trpgModel &mod) { models.push_back(mod); return models.size()-1; } int trpgModelTable::FindAddModel(const trpgModel &mod) { for (unsigned int i=0;i= (int)models.size()) return false; model = models[id]; return true; } trpgModel *trpgModelTable::GetModelRef(int id) { if (id < 0 || id >= (int)models.size()) return NULL; return &models[id]; } bool trpgModelTable::Read(trpgReadBuffer &buf) { int32 numModel; trpgModel model; trpgToken tok; int32 len; bool status; try { buf.Get(numModel); for (int i=0;i