#include "ConvertFromPerformer.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include extern "C" { extern int pfdStoreFile_osg (pfNode* root, char *fileName) { ConvertFromPerformer converter; osg::Node* node = converter.convert(root); if (node==NULL) return 0; if (osgDB::writeNodeFile(*node,fileName)) return 1; else return 0; } }; ConvertFromPerformer::ConvertFromPerformer() { _osgRoot = NULL; _gsetPrimMap[PFGS_POINTS] = osg::GeoSet::POINTS; _gsetPrimMap[PFGS_LINES] = osg::GeoSet::LINES; _gsetPrimMap[PFGS_LINESTRIPS] = osg::GeoSet::LINE_STRIP; _gsetPrimMap[PFGS_TRIS] = osg::GeoSet::TRIANGLES; _gsetPrimMap[PFGS_QUADS] = osg::GeoSet::QUADS; _gsetPrimMap[PFGS_TRISTRIPS] = osg::GeoSet::TRIANGLE_STRIP; _gsetPrimMap[PFGS_FLAT_LINESTRIPS] = osg::GeoSet::FLAT_LINE_STRIP; _gsetPrimMap[PFGS_FLAT_TRISTRIPS] = osg::GeoSet::FLAT_TRIANGLE_STRIP; _gsetPrimMap[PFGS_TRIFANS] = osg::GeoSet::TRIANGLE_FAN; _gsetPrimMap[PFGS_FLAT_TRIFANS] = osg::GeoSet::FLAT_TRIANGLE_FAN; _gsetPrimMap[PFGS_POLYS] = osg::GeoSet::POLYGON; _gsetPrimMap[PFGS_NUM_PRIMS] = osg::GeoSet::NO_TYPE; _gsetBindMap[PFGS_OFF] = osg::GeoSet::BIND_OFF; _gsetBindMap[PFGS_OVERALL] = osg::GeoSet::BIND_OVERALL; _gsetBindMap[PFGS_PER_PRIM] = osg::GeoSet::BIND_PERPRIM; _gsetBindMap[PFGS_PER_VERTEX] = osg::GeoSet::BIND_PERVERTEX; _saveImagesAsRGB = false; _saveAbsoluteImagePath = false; } ConvertFromPerformer::~ConvertFromPerformer() { } osg::Node* ConvertFromPerformer::convert(pfNode* node) { if (node==NULL) return NULL; return visitNode(NULL,node); } osg::Object* ConvertFromPerformer::getOsgObject(pfObject* pfObj) { PfObjectToOsgObjectMap::iterator fitr = _pfToOsgMap.find(pfObj); if (fitr != _pfToOsgMap.end()) { // osg::notify(DEBUG) << "Found shared object"<getType()->isDerivedFrom( pfBillboard::getClassType())) return visitBillboard(osgParent,(pfBillboard*)node); else if (node->getType()->isDerivedFrom( pfGeode::getClassType())) return visitGeode(osgParent,(pfGeode*)node); else if (node->getType()->isDerivedFrom( pfScene::getClassType())) return visitScene(osgParent,(pfScene*)node); else if (node->getType()->isDerivedFrom( pfDCS::getClassType())) return visitDCS(osgParent,(pfDCS*)node); else if (node->getType()->isDerivedFrom( pfSCS::getClassType())) return visitSCS(osgParent,(pfSCS*)node); else if (node->getType()->isDerivedFrom( pfLOD::getClassType())) return visitLOD(osgParent,(pfLOD*)node); else if (node->getType()->isDerivedFrom( pfSequence::getClassType())) return visitSequence(osgParent,(pfSequence*)node); else if (node->getType()->isDerivedFrom( pfSwitch::getClassType())) return visitSwitch(osgParent,(pfSwitch*)node); else if (node->getType()->isDerivedFrom( pfGroup::getClassType())) return visitGroup(osgParent,(pfGroup*)node); return NULL; } osg::Node* ConvertFromPerformer::visitScene(osg::Group* osgParent,pfScene* scene) { osg::Group* osgScene = dynamic_cast(getOsgObject(scene)); if (osgScene) { if (osgParent) osgParent->addChild(osgScene); return osgScene; } osgScene = new osg::Group; if (osgParent) osgParent->addChild(osgScene); regisiterPfObjectForOsgObject(scene,osgScene); const char* name = scene->getName(); if (name) osgScene->setName(name); for(int i=0;igetNumChildren();++i) { visitNode(osgScene,scene->getChild(i)); } return (osg::Node*)osgScene; } osg::Node* ConvertFromPerformer::visitGroup(osg::Group* osgParent,pfGroup* group) { osg::Group* osgGroup = dynamic_cast(getOsgObject(group)); if (osgGroup) { if (osgParent) osgParent->addChild(osgGroup); return osgGroup; } osgGroup = new osg::Group; if (osgParent) osgParent->addChild(osgGroup); regisiterPfObjectForOsgObject(group,osgGroup); const char* name = group->getName(); if (name) osgGroup->setName(name); for(int i=0;igetNumChildren();++i) { visitNode(osgGroup,group->getChild(i)); } return (osg::Node*)osgGroup; } osg::Node* ConvertFromPerformer::visitLOD(osg::Group* osgParent,pfLOD* lod) { osg::LOD* osgLOD = dynamic_cast(getOsgObject(lod)); if (osgLOD) { if (osgParent) osgParent->addChild(osgLOD); return osgLOD; } osgLOD = new osg::LOD; if (osgParent) osgParent->addChild(osgLOD); regisiterPfObjectForOsgObject(lod,osgLOD); const char* name = lod->getName(); if (name) osgLOD->setName(name); pfVec3 center; lod->getCenter(center); osg::Vec3 osgCenter(center[0],center[1],center[2]); osgLOD->setCenter(osgCenter); int i; for(i=0;igetNumRanges();++i) { osgLOD->setRange(i,lod->getRange(i)); } for(i=0;igetNumChildren();++i) { visitNode(osgLOD,lod->getChild(i)); } return (osg::Node*)osgLOD; } osg::Node* ConvertFromPerformer::visitSwitch(osg::Group* osgParent,pfSwitch* switchNode) { osg::Switch* osgSwitch = dynamic_cast(getOsgObject(switchNode)); if (osgSwitch) { if (osgParent) osgParent->addChild(osgSwitch); return osgSwitch; } osgSwitch = new osg::Switch; if (osgParent) osgParent->addChild(osgSwitch); regisiterPfObjectForOsgObject(switchNode,osgSwitch); const char* name = switchNode->getName(); if (name) osgSwitch->setName(name); float val = switchNode->getVal(); if (val==PFSWITCH_ON) { osgSwitch->setValue(osg::Switch::ALL_CHILDREN_ON); } else if (val==PFSWITCH_OFF) { osgSwitch->setValue(osg::Switch::ALL_CHILDREN_OFF); } else { osgSwitch->setValue((int)val); } for(int i=0;igetNumChildren();++i) { visitNode(osgSwitch,switchNode->getChild(i)); } return (osg::Node*)osgSwitch; } osg::Node* ConvertFromPerformer::visitSequence(osg::Group* osgParent,pfSequence* sequence) { osg::notify(osg::WARN)<<"Warning : cannot convert pfSequence as no osg::Sequence exists, using osg::Switch instead."<(getOsgObject(sequence)); if (osgSequence) { if (osgParent) osgParent->addChild(osgSequence); return osgSequence; } osgSequence = new osg::Switch; if (osgParent) osgParent->addChild(osgSequence); regisiterPfObjectForOsgObject(sequence,osgSequence); if (sequence->getNumChildren()>0) { // set switch to first child as a 'hack' to prevent all // children being traversed during rendering. Note, // once osg::Sequence has been implemented this can all // be removed. osgSequence->setValue(0); } for(int i=0;igetNumChildren();++i) { visitNode(osgSequence,sequence->getChild(i)); } return (osg::Node*)osgSequence; } osg::Node* ConvertFromPerformer::visitDCS(osg::Group* osgParent,pfDCS* dcs) { osg::Transform* osgTransform = dynamic_cast(getOsgObject(dcs)); if (osgTransform) { if (osgParent) osgParent->addChild(osgTransform); return osgTransform; } osgTransform = new osg::Transform; if (osgParent) osgParent->addChild(osgTransform); regisiterPfObjectForOsgObject(dcs,osgTransform); const char* name = dcs->getName(); if (name) osgTransform->setName(name); pfMatrix matrix; dcs->getMat(matrix); osg::Matrix osgMatrix(matrix[0][0],matrix[0][1],matrix[0][2],matrix[0][3], matrix[1][0],matrix[1][1],matrix[1][2],matrix[1][3], matrix[2][0],matrix[2][1],matrix[2][2],matrix[2][3], matrix[3][0],matrix[3][1],matrix[3][2],matrix[3][3]); osgTransform->setMatrix(osgMatrix); for(int i=0;igetNumChildren();++i) { visitNode(osgTransform,dcs->getChild(i)); } return (osg::Node*)osgTransform; } osg::Node* ConvertFromPerformer::visitSCS(osg::Group* osgParent,pfSCS* scs) { // note the OSG does not currently have a SCS, so use DCS instead. osg::Transform* osgTransform = dynamic_cast(getOsgObject(scs)); if (osgTransform) { if (osgParent) osgParent->addChild(osgTransform); return osgTransform; } osgTransform = new osg::Transform; if (osgParent) osgParent->addChild(osgTransform); regisiterPfObjectForOsgObject(scs,osgTransform); const char* name = scs->getName(); if (name) osgTransform->setName(name); pfMatrix matrix; scs->getMat(matrix); osg::Matrix osgMatrix(matrix[0][0],matrix[0][1],matrix[0][2],matrix[0][3], matrix[1][0],matrix[1][1],matrix[1][2],matrix[1][3], matrix[2][0],matrix[2][1],matrix[2][2],matrix[2][3], matrix[3][0],matrix[3][1],matrix[3][2],matrix[3][3]); osgTransform->setMatrix(osgMatrix); for(int i=0;igetNumChildren();++i) { visitNode(osgTransform,scs->getChild(i)); } return (osg::Node*)osgTransform; } osg::Node* ConvertFromPerformer::visitGeode(osg::Group* osgParent,pfGeode* geode) { osg::Geode* osgGeode = dynamic_cast(getOsgObject(geode)); if (osgGeode) { if (osgParent) osgParent->addChild(osgGeode); return osgGeode; } osgGeode = new osg::Geode; if (osgParent) osgParent->addChild(osgGeode); regisiterPfObjectForOsgObject(geode,osgGeode); const char* name = geode->getName(); if (name) osgGeode->setName(name); for(int i=0;igetNumGSets();++i) { visitGeoSet(osgGeode,geode->getGSet(i)); } return (osg::Node*)osgGeode; } osg::Node* ConvertFromPerformer::visitBillboard(osg::Group* osgParent,pfBillboard* billboard) { // return NULL; osg::Billboard* osgBillboard = dynamic_cast(getOsgObject(billboard)); if (osgBillboard) { if (osgParent) osgParent->addChild(osgBillboard); return osgBillboard; } osgBillboard = new osg::Billboard; if (osgParent) osgParent->addChild(osgBillboard); regisiterPfObjectForOsgObject(billboard,osgBillboard); const char* name = billboard->getName(); if (name) osgBillboard->setName(name); pfVec3 axis; billboard->getAxis(axis); osgBillboard->setAxis(osg::Vec3(axis[0],axis[1],axis[2])); for(int i=0;igetNumGSets();++i) { /* osg::GeoSet* osggset = */ visitGeoSet(osgBillboard,billboard->getGSet(i)); pfVec3 pos; billboard->getPos(i,pos); osgBillboard->setPos(i,osg::Vec3(pos[0],pos[1],pos[2])); } return (osg::Node*)osgBillboard; } int ConvertFromPerformer::getNumVerts(pfGeoSet *gset) { int nv; int np; int *lens; int i; np = gset->getNumPrims(); nv = 0; switch( gset->getPrimType() ) { case PFGS_POINTS : nv = np; break; case PFGS_LINES : nv = 2 * np; break; case PFGS_TRIS : nv = 3 * np; break; case PFGS_QUADS : nv = 4 * np; break; case PFGS_TRISTRIPS : case PFGS_FLAT_TRISTRIPS : case PFGS_POLYS : case PFGS_LINESTRIPS : case PFGS_FLAT_LINESTRIPS : lens = gset->getPrimLengths(); for( i = 0; i < np; i++ ) nv += lens[i]; break; } return nv; } osg::GeoSet* ConvertFromPerformer::visitGeoSet(osg::Geode* osgGeode,pfGeoSet* geoset) { if (geoset==NULL) return NULL; osg::GeoSet* osgGeoSet = dynamic_cast(getOsgObject(geoset)); if (osgGeoSet) { if (osgGeode) osgGeode->addDrawable(osgGeoSet); return osgGeoSet; } osgGeoSet = new osg::GeoSet; if (osgGeode) osgGeode->addDrawable(osgGeoSet); regisiterPfObjectForOsgObject(geoset,osgGeoSet); visitGeoState(osgGeoSet,geoset->getGState()); int i; // number of prims int np = geoset->getNumPrims(); int *plen = geoset->getPrimLengths(); // Number of verticies (may be different than number of coords) int nv = getNumVerts( geoset ); int prim = geoset->getPrimType(); int flat_shaded_offset=0; if (prim == PFGS_FLAT_LINESTRIPS) flat_shaded_offset=np; else if (prim == PFGS_FLAT_TRISTRIPS) flat_shaded_offset=2*np; else if (prim == PFGS_FLAT_TRIFANS) flat_shaded_offset=2*np; osgGeoSet->setPrimType(_gsetPrimMap[geoset->getPrimType()]); osgGeoSet->setNumPrims(np); if (plen) { int *osg_plen = new int [np]; for(i=0;isetPrimLengths(osg_plen); } pfVec3 *coords; ushort *ilist; geoset->getAttrLists( PFGS_COORD3, (void **)&coords, &ilist ); // copy the vertex coordinates across. if( coords ) { // calc the maximum num of vertex from the index list. int cc; if (ilist) { cc = 0; for( i = 0; i < nv; i++ ) if( ilist[i] > cc ) cc = ilist[i]; cc++; } else cc = nv; osg::Vec3* osg_coords = new osg::Vec3 [cc]; for( i = 0; i < cc; i++ ) { osg_coords[i][0] = coords[i][0]; osg_coords[i][1] = coords[i][1]; osg_coords[i][2] = coords[i][2]; } if(ilist) { osg::ushort* osg_cindex = new osg::ushort [nv]; for( i = 0; i < nv; i++ ) { osg_cindex[i] = ilist[i]; } osgGeoSet->setCoords(osg_coords, osg_cindex ); } else { osgGeoSet->setCoords(osg_coords); } } pfVec3 *norms; geoset->getAttrLists( PFGS_NORMAL3, (void **)&norms, &ilist ); // copy normals if(norms) { int bind = geoset->getAttrBind( PFGS_NORMAL3 ); int nn = bind == PFGS_OFF ? 0 : bind == PFGS_OVERALL ? 1 : bind == PFGS_PER_PRIM ? geoset->getNumPrims() : bind == PFGS_PER_VERTEX ? nv-flat_shaded_offset : 0; // set the normal binding type. osgGeoSet->setNormalBinding(_gsetBindMap[bind]); // calc the maximum num of vertex from the index list. int cc; if (ilist) { cc = 0; for( i = 0; i < nn; i++ ) if( ilist[i] > cc ) cc = ilist[i]; cc++; } else cc = nn; osg::Vec3* osg_norms = new osg::Vec3 [cc]; for( i = 0; i < cc; i++ ) { osg_norms[i][0] = norms[i][0]; osg_norms[i][1] = norms[i][1]; osg_norms[i][2] = norms[i][2]; } if(ilist) { osg::ushort* osg_cindex = new osg::ushort [nn]; for( i = 0; i < nn; i++ ) { osg_cindex[i] = ilist[i]; } osgGeoSet->setNormals(osg_norms, osg_cindex ); } else { osgGeoSet->setNormals(osg_norms); } } pfVec2 *tcoords; geoset->getAttrLists( PFGS_TEXCOORD2, (void **)&tcoords, &ilist ); // copy texture coords if(tcoords) { int bind = geoset->getAttrBind( PFGS_TEXCOORD2 ); int nn = bind == PFGS_OFF ? 0 : bind == PFGS_OVERALL ? 1 : bind == PFGS_PER_PRIM ? geoset->getNumPrims() : bind == PFGS_PER_VERTEX ? nv : 0; // set the normal binding type. osgGeoSet->setTextureBinding(_gsetBindMap[bind]); // calc the maximum num of vertex from the index list. int cc; if (ilist) { cc = 0; for( i = 0; i < nv; i++ ) if( ilist[i] > cc ) cc = ilist[i]; cc++; } else cc = nn; osg::Vec2* osg_tcoords = new osg::Vec2 [cc]; for( i = 0; i < cc; i++ ) { osg_tcoords[i][0] = tcoords[i][0]; osg_tcoords[i][1] = tcoords[i][1]; } if(ilist) { osg::ushort* osg_cindex = new osg::ushort [nn]; for( i = 0; i < nn; i++ ) { osg_cindex[i] = ilist[i]; } osgGeoSet->setTextureCoords(osg_tcoords, osg_cindex ); } else { osgGeoSet->setTextureCoords(osg_tcoords); } } pfVec4 *colors; geoset->getAttrLists( PFGS_COLOR4, (void **)&colors, &ilist ); // copy color coords if(colors) { int bind = geoset->getAttrBind( PFGS_COLOR4 ); int nn = bind == PFGS_OFF ? 0 : bind == PFGS_OVERALL ? 1 : bind == PFGS_PER_PRIM ? geoset->getNumPrims() : bind == PFGS_PER_VERTEX ? nv-flat_shaded_offset : 0; // set the normal binding type. osgGeoSet->setColorBinding(_gsetBindMap[bind]); // calc the maximum num of vertex from the index list. int cc; if (ilist) { cc = 0; for( i = 0; i < nn; i++ ) if( ilist[i] > cc ) cc = ilist[i]; cc++; } else cc = nn; osg::Vec4* osg_colors = new osg::Vec4 [cc]; for( i = 0; i < cc; i++ ) { osg_colors[i][0] = colors[i][0]; osg_colors[i][1] = colors[i][1]; osg_colors[i][2] = colors[i][2]; osg_colors[i][3] = colors[i][3]; } if(ilist) { osg::ushort* osg_cindex = new osg::ushort [nn]; for( i = 0; i < nn; i++ ) { osg_cindex[i] = ilist[i]; } osgGeoSet->setColors(osg_colors, osg_cindex ); } else { osgGeoSet->setColors(osg_colors); } } return osgGeoSet; } osg::StateSet* ConvertFromPerformer::visitGeoState(osg::GeoSet* osgGeoSet,pfGeoState* geostate) { if (geostate==NULL) return NULL; osg::StateSet* osgStateSet = dynamic_cast(getOsgObject(geostate)); if (osgStateSet) { if (osgGeoSet) osgGeoSet->setStateSet(osgStateSet); return osgStateSet; } osgStateSet = new osg::StateSet; if (osgGeoSet) osgGeoSet->setStateSet(osgStateSet); regisiterPfObjectForOsgObject(geostate,osgStateSet); // Don could you fill in some of these blanks??? unsigned int inherit = geostate->getInherit(); // osg::notify(DEBUG) << endl << "Inherit = "<setMode(GL_BLEND,osg::StateAttribute::INHERIT); else { int mode = geostate->getMode(PFSTATE_TRANSPARENCY); switch(mode) { case(PFTR_FAST): case(PFTR_HIGH_QUALITY): case(PFTR_BLEND_ALPHA): case(PFTR_MS_ALPHA): case(PFTR_MS_ALPHA_MASK): case(PFTR_NO_OCCLUDE): case(PFTR_ON): osgStateSet->setMode(GL_BLEND,osg::StateAttribute::ON); osgStateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); break; case(PFTR_OFF): osgStateSet->setMode(GL_BLEND,osg::StateAttribute::OFF);break; default: osgStateSet->setMode(GL_BLEND,osg::StateAttribute::INHERIT);break; } } if (inherit & PFSTATE_ENTEXTURE) osgStateSet->setMode(GL_TEXTURE_2D,osg::StateAttribute::INHERIT); else { int mode = geostate->getMode(PFSTATE_ENTEXTURE); switch(mode) { case(PF_ON): osgStateSet->setMode(GL_TEXTURE_2D,osg::StateAttribute::ON);break; case(PF_OFF): default: osgStateSet->setMode(GL_TEXTURE_2D,osg::StateAttribute::OFF);break; } } if (inherit & PFSTATE_CULLFACE) osgStateSet->setMode(GL_CULL_FACE,osg::StateAttribute::INHERIT); else { int mode = geostate->getMode(PFSTATE_CULLFACE); switch(mode) { case(PFCF_BACK): { osgStateSet->setMode(GL_CULL_FACE,osg::StateAttribute::ON); osg::CullFace *cf = new osg::CullFace; cf->setMode(osg::CullFace::BACK); osgStateSet->setAttribute(cf); } break; case(PFCF_FRONT): { osgStateSet->setMode(GL_CULL_FACE,osg::StateAttribute::ON); osg::CullFace *cf = new osg::CullFace; cf->setMode(osg::CullFace::FRONT); osgStateSet->setAttribute(cf); } break; case(PFCF_BOTH): { osgStateSet->setMode(GL_CULL_FACE,osg::StateAttribute::ON); osg::CullFace *cf = new osg::CullFace; cf->setMode(osg::CullFace::FRONT_AND_BACK); osgStateSet->setAttribute(cf); } break; case(PFCF_OFF): default: osgStateSet->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);break; } } if (inherit & PFSTATE_ENLIGHTING) osgStateSet->setMode(GL_LIGHTING,osg::StateAttribute::INHERIT); else { int mode = geostate->getMode(PFSTATE_ENLIGHTING); switch(mode) { case(PF_ON): osgStateSet->setMode(GL_LIGHTING,osg::StateAttribute::ON);break; case(PF_OFF): default: osgStateSet->setMode(GL_LIGHTING,osg::StateAttribute::OFF);break; } } if (inherit & PFSTATE_ENFOG) osgStateSet->setMode(GL_FOG,osg::StateAttribute::INHERIT); else { int mode = geostate->getMode(PFSTATE_ENFOG); switch(mode) { case(PF_ON): osgStateSet->setMode(GL_FOG,osg::StateAttribute::ON);break; case(PF_OFF): default: osgStateSet->setMode(GL_FOG,osg::StateAttribute::OFF);break; } } // not currently supported by OSG // if (inherit & PFSTATE_ENWIREFRAME) osgStateSet->setMode(osg::StateSet::WIREFRAME,osg::StateAttribute::INHERIT); // else // { // int mode = geostate->getMode(PFSTATE_ENWIREFRAME); // switch(mode) // { // case(PF_ON): osgStateSet->setMode(osg::StateSet::WIREFRAME,osg::StateAttribute::ON);break; // case(PF_OFF): // default: osgStateSet->setMode(osg::StateSet::WIREFRAME,osg::StateAttribute::OFF);break; // } // } // redundent in OSG's implementation of texmat mode // if (inherit & PFSTATE_ENTEXMAT) osgStateSet->setMode(osg::StateSet::TEXMAT,osg::StateAttribute::INHERIT); // else // { // int mode = geostate->getMode(PFSTATE_ENTEXMAT); // switch(mode) // { // case(PF_ON): osgStateSet->setMode(osg::StateSet::TEXMAT,osg::StateAttribute::ON);break; // case(PF_OFF): // default: osgStateSet->setMode(osg::StateSet::TEXMAT,osg::StateAttribute::OFF);break; // } // } // commenting out the following block since the TexGen should be set // appropriately by the osg::TexGen block below. // if (inherit & PFSTATE_ENTEXGEN) osgStateSet->setMode(osg::StateSet::TEXGEN,osg::StateAttribute::INHERIT); // else // { // int mode = geostate->getMode(PFSTATE_ENTEXGEN); // switch(mode) // { // case(PF_ON): osgStateSet->setMode(osg::StateSet::TEXGEN,osg::StateAttribute::ON);break; // case(PF_OFF): // default: osgStateSet->setMode(osg::StateSet::TEXGEN,osg::StateAttribute::OFF);break; // } // } // pfMaterial* front_mat = (pfMaterial*)geostate->getAttr(PFSTATE_FRONTMTL); pfMaterial* back_mat = (pfMaterial*)geostate->getAttr(PFSTATE_BACKMTL); visitMaterial(osgStateSet,front_mat,back_mat); pfTexture* tex = (pfTexture*)geostate->getAttr(PFSTATE_TEXTURE); visitTexture(osgStateSet,tex); pfTexGen* texgen = (pfTexGen*)geostate->getAttr(PFSTATE_TEXGEN); if (texgen) { osg::TexGen* osgTexGen = new osg::TexGen(); int mode = texgen->getMode(PF_S); // should this follow setPlane block be within the following switch? float x, y, z, d; texgen->getPlane(PF_S, &x, &y, &z, &d); osgTexGen->setPlane(osg::TexGen::S, osg::Vec4(x,y,z,d)); texgen->getPlane(PF_T, &x, &y, &z, &d); osgTexGen->setPlane(osg::TexGen::T, osg::Vec4(x,y,z,d)); switch(mode) { case(PFTG_OBJECT_LINEAR) : osgTexGen->setMode(osg::TexGen::OBJECT_LINEAR); osgStateSet->setAttribute(osgTexGen); break; case(PFTG_EYE_LINEAR_IDENT) : cerr << "TexGen Mode PFTG_EYE_LINEAR_IDENT not currently supported by the OSG,"<setMode(osg::TexGen::EYE_LINEAR); osgStateSet->setAttribute(osgTexGen); break; case(PFTG_SPHERE_MAP) : osgTexGen->setMode(osg::TexGen::SPHERE_MAP); osgStateSet->setAttribute(osgTexGen); break; case(PFTG_OFF) : osgTexGen->setStateSetModes(*osgStateSet,osg::StateAttribute::OFF); break; case(PFTG_OBJECT_DISTANCE_TO_LINE) : cerr << "TexGen Mode PFTG_OBJECT_DISTANCE_TO_LINE not currently supported by the OSG."<setStateSetModes(*osgStateSet,osg::StateAttribute::OFF); break; case(PFTG_EYE_DISTANCE_TO_LINE) : cerr << "TexGen Mode PFTG_EYE_DISTANCE_TO_LINE not currently supported by the OSG."<setStateSetModes(*osgStateSet,osg::StateAttribute::OFF); break; default: cerr << "TexGen Mode "<setStateSetModes(*osgStateSet,osg::StateAttribute::OFF); break; } } pfMatrix* texmat = (pfMatrix*)geostate->getAttr(PFSTATE_TEXMAT); if (texmat) { osg::Matrix osgMatrix((*texmat)[0][0],(*texmat)[0][1],(*texmat)[0][2],(*texmat)[0][3], (*texmat)[1][0],(*texmat)[1][1],(*texmat)[1][2],(*texmat)[1][3], (*texmat)[2][0],(*texmat)[2][1],(*texmat)[2][2],(*texmat)[2][3], (*texmat)[3][0],(*texmat)[3][1],(*texmat)[3][2],(*texmat)[3][3]); osg::TexMat* osgTexMat = new osg::TexMat(); osgTexMat->setMatrix(osgMatrix); osgStateSet->setAttribute(osgTexMat); } return osgStateSet; } osg::Material* ConvertFromPerformer::visitMaterial(osg::StateSet* osgStateSet,pfMaterial* front_mat,pfMaterial* back_mat) { if (front_mat==NULL && back_mat==NULL) return NULL; osg::Material* osgMaterial = new osg::Material; if (osgStateSet) osgStateSet->setAttribute(osgMaterial); pfMaterial* material = NULL; if (front_mat==back_mat) material = front_mat; else if (back_mat==NULL) material = front_mat; else if (front_mat==NULL) material = back_mat; if (material) // single materials for front and back. { int colorMode = material->getColorMode(material->getSide()); switch(colorMode) { case(PFMTL_CMODE_AMBIENT_AND_DIFFUSE): osgMaterial->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE); break; case(PFMTL_CMODE_AMBIENT): osgMaterial->setColorMode(osg::Material::AMBIENT); break; case(PFMTL_CMODE_DIFFUSE): osgMaterial->setColorMode(osg::Material::DIFFUSE); break; case(PFMTL_CMODE_EMISSION): osgMaterial->setColorMode(osg::Material::EMISSION); break; case(PFMTL_CMODE_SPECULAR): osgMaterial->setColorMode(osg::Material::SPECULAR); break; case(PFMTL_CMODE_OFF): osgMaterial->setColorMode(osg::Material::OFF); break; } float s = material->getShininess()/128.0f; osgMaterial->setShininess(osg::Material::FRONT_AND_BACK,s); float a = material->getAlpha(); float r,g,b; material->getColor(PFMTL_AMBIENT,&r,&g,&b); osgMaterial->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(r,g,b,a)); material->getColor(PFMTL_DIFFUSE,&r,&g,&b); osgMaterial->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(r,g,b,a)); material->getColor(PFMTL_EMISSION,&r,&g,&b); osgMaterial->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(r,g,b,a)); material->getColor(PFMTL_SPECULAR,&r,&g,&b); osgMaterial->setSpecular(osg::Material::FRONT_AND_BACK,osg::Vec4(r,g,b,a)); } else // seperate materials for front and back. { int colorMode = front_mat->getColorMode(front_mat->getSide()); switch(colorMode) { case(PFMTL_CMODE_AMBIENT_AND_DIFFUSE): osgMaterial->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE); break; case(PFMTL_CMODE_AMBIENT): osgMaterial->setColorMode(osg::Material::AMBIENT); break; case(PFMTL_CMODE_DIFFUSE): osgMaterial->setColorMode(osg::Material::DIFFUSE); break; case(PFMTL_CMODE_EMISSION): osgMaterial->setColorMode(osg::Material::EMISSION); break; case(PFMTL_CMODE_SPECULAR): osgMaterial->setColorMode(osg::Material::SPECULAR); break; case(PFMTL_CMODE_OFF): osgMaterial->setColorMode(osg::Material::OFF); break; } float s; float a; float r,g,b; // front material s = front_mat->getShininess(); osgMaterial->setShininess(osg::Material::FRONT,s); a = front_mat->getAlpha(); front_mat->getColor(PFMTL_AMBIENT,&r,&g,&b); osgMaterial->setAmbient(osg::Material::FRONT,osg::Vec4(r,g,b,a)); front_mat->getColor(PFMTL_DIFFUSE,&r,&g,&b); osgMaterial->setDiffuse(osg::Material::FRONT,osg::Vec4(r,g,b,a)); front_mat->getColor(PFMTL_EMISSION,&r,&g,&b); osgMaterial->setEmission(osg::Material::FRONT,osg::Vec4(r,g,b,a)); front_mat->getColor(PFMTL_SPECULAR,&r,&g,&b); osgMaterial->setSpecular(osg::Material::FRONT,osg::Vec4(r,g,b,a)); // back material s = back_mat->getShininess(); osgMaterial->setShininess(osg::Material::BACK,s); a = back_mat->getAlpha(); back_mat->getColor(PFMTL_AMBIENT,&r,&g,&b); osgMaterial->setAmbient(osg::Material::BACK,osg::Vec4(r,g,b,a)); back_mat->getColor(PFMTL_DIFFUSE,&r,&g,&b); osgMaterial->setDiffuse(osg::Material::BACK,osg::Vec4(r,g,b,a)); back_mat->getColor(PFMTL_EMISSION,&r,&g,&b); osgMaterial->setEmission(osg::Material::BACK,osg::Vec4(r,g,b,a)); back_mat->getColor(PFMTL_SPECULAR,&r,&g,&b); osgMaterial->setSpecular(osg::Material::BACK,osg::Vec4(r,g,b,a)); } return osgMaterial; } static osg::Texture::FilterMode getTexfilter(int filter, int pftype) { if (filter == PFTEX_MINFILTER) { if (pftype & PFTEX_LINEAR) return osg::Texture::NEAREST_MIPMAP_LINEAR; else if (pftype & PFTEX_BILINEAR) return osg::Texture::LINEAR_MIPMAP_NEAREST; else if (pftype & PFTEX_TRILINEAR) return osg::Texture::LINEAR_MIPMAP_LINEAR; return osg::Texture::NEAREST_MIPMAP_LINEAR; } else { // MAGFILTER // not quite sure what is supposed to be interpret the Peformer // filter modes here so will simple go with OpenGL default. return osg::Texture::LINEAR; } } osg::Texture* ConvertFromPerformer::visitTexture(osg::StateSet* osgStateSet,pfTexture* tex) { if (tex==NULL) return NULL; osg::Texture* osgTexture = new osg::Texture; _pfToOsgMap[tex] = osgTexture; if (osgStateSet) osgStateSet->setAttribute(osgTexture); int repeat_r = tex->getRepeat(PFTEX_WRAP_R); int repeat_s = tex->getRepeat(PFTEX_WRAP_S); int repeat_t = tex->getRepeat(PFTEX_WRAP_T); if (repeat_r==PFTEX_CLAMP) osgTexture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP); else osgTexture->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT); if (repeat_s==PFTEX_CLAMP) osgTexture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP); else osgTexture->setWrap(osg::Texture::WRAP_S,osg::Texture::REPEAT); if (repeat_t==PFTEX_CLAMP) osgTexture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP); else osgTexture->setWrap(osg::Texture::WRAP_T,osg::Texture::REPEAT); // filter #if 1 osgTexture->setFilter(osg::Texture::MIN_FILTER, getTexfilter(PFTEX_MINFILTER, tex->getFilter(PFTEX_MINFILTER))); osgTexture->setFilter(osg::Texture::MAG_FILTER, getTexfilter(PFTEX_MAGFILTER, tex->getFilter(PFTEX_MAGFILTER))); #endif // image std::string texName = tex->getName(); if (_saveImagesAsRGB) { std::string strippedName = osgDB::getStrippedName(texName); texName = _saveImageDirectory+strippedName+".rgb"; tex->saveFile(texName.c_str()); } if (!_saveAbsoluteImagePath) texName = osgDB::getSimpleFileName(texName); int s=0; int t=0; int r=0; int comp=0; unsigned int* imageData = NULL; tex->getImage(&imageData,&comp,&s,&t,&r); int internalFormat = comp; unsigned int pixelFormat = comp == 1 ? GL_LUMINANCE : comp == 2 ? GL_LUMINANCE_ALPHA : comp == 3 ? GL_RGB : comp == 4 ? GL_RGBA : (GLenum)-1; unsigned int dataType = GL_UNSIGNED_BYTE; osg::Image* image = new osg::Image; image->setFileName(texName.c_str()); image->setImage(s,t,r, internalFormat, pixelFormat, dataType, (unsigned char*)imageData); osgTexture->setImage(image); return osgTexture; }