/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osgGA; void GUIEventHandler::operator()(osg::Node* node, osg::NodeVisitor* nv) { osgGA::EventVisitor* ev = dynamic_cast(nv); if (ev && ev->getActionAdapter() && !ev->getEvents().empty()) { for(osgGA::EventQueue::Events::iterator itr = ev->getEvents().begin(); itr != ev->getEvents().end(); ++itr) { handleWithCheckAgainstIgnoreHandledEventsMask(*(*itr), *(ev->getActionAdapter()), node, nv); } } if (node->getNumChildrenRequiringEventTraversal()>0 || _nestedCallback.valid()) traverse(node,nv); } void GUIEventHandler::event(osg::NodeVisitor* nv, osg::Drawable* drawable) { osgGA::EventVisitor* ev = dynamic_cast(nv); if (ev && ev->getActionAdapter() && !ev->getEvents().empty()) { for(osgGA::EventQueue::Events::iterator itr = ev->getEvents().begin(); itr != ev->getEvents().end(); ++itr) { handleWithCheckAgainstIgnoreHandledEventsMask(*(*itr), *(ev->getActionAdapter()), drawable, nv); } } }