// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include BEGIN_OBJECT_REFLECTOR(osg::PolygonStipple) BaseType(osg::StateAttribute); Constructor0(); ConstructorWithDefaults2(IN, const osg::PolygonStipple &, lw, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); Method0(osg::Object *, cloneType); Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); Method1(bool, isSameKindAs, IN, const osg::Object *, obj); Method0(const char *, libraryName); Method0(const char *, className); Method0(osg::StateAttribute::Type, getType); Method1(int, compare, IN, const osg::StateAttribute &, sa); Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage); Method1(void, setMask, IN, const GLubyte *, mask); Method0(const GLubyte *, getMask); Method1(void, apply, IN, osg::State &, state); Property(const GLubyte *, Mask); ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR