// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgUtil::GLObjectsOperation) I_DeclaringFile("osgUtil/GLObjectsVisitor"); I_BaseType(osg::GraphicsOperation); I_ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES, Properties::NON_EXPLICIT, ____GLObjectsOperation__GLObjectsVisitor_Mode, "", ""); I_ConstructorWithDefaults2(IN, osg::Node *, subgraph, , IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES, ____GLObjectsOperation__osg_Node_P1__GLObjectsVisitor_Mode, "", ""); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osgUtil::GLObjectsVisitor::ModeValues) I_DeclaringFile("osgUtil/GLObjectsVisitor"); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES); I_EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_STATE_ATTRIBUTES); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS); I_EnumLabel(osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES); END_REFLECTOR TYPE_NAME_ALIAS(unsigned int, osgUtil::GLObjectsVisitor::Mode) BEGIN_OBJECT_REFLECTOR(osgUtil::GLObjectsVisitor) I_DeclaringFile("osgUtil/GLObjectsVisitor"); I_BaseType(osg::NodeVisitor); I_ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES, Properties::NON_EXPLICIT, ____GLObjectsVisitor__Mode, "Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc. ", "Default mode is to compile GL objects. "); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the library name/namespapce of the visitor's. ", "Should be defined by derived classes. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the visitor's class type. ", "Should be defined by derived classes. "); I_Method0(void, reset, Properties::VIRTUAL, __void__reset, "Method to call to reset visitor. ", "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. "); I_Method1(void, setMode, IN, osgUtil::GLObjectsVisitor::Mode, mode, Properties::NON_VIRTUAL, __void__setMode__Mode, "Set the operational mode of what operations to do on the scene graph. ", ""); I_Method0(osgUtil::GLObjectsVisitor::Mode, getMode, Properties::NON_VIRTUAL, __Mode__getMode, "Get the operational mode. ", ""); I_Method1(void, setState, IN, osg::State *, state, Properties::NON_VIRTUAL, __void__setState__osg_State_P1, "Set the State to use during traversal. ", ""); I_Method0(osg::State *, getState, Properties::NON_VIRTUAL, __osg_State_P1__getState, "", ""); I_Method1(void, setRenderInfo, IN, osg::RenderInfo &, renderInfo, Properties::NON_VIRTUAL, __void__setRenderInfo__osg_RenderInfo_R1, "", ""); I_Method0(osg::RenderInfo &, getRenderInfo, Properties::NON_VIRTUAL, __osg_RenderInfo_R1__getRenderInfo, "", ""); I_Method1(void, apply, IN, osg::Node &, node, Properties::VIRTUAL, __void__apply__osg_Node_R1, "Simply traverse using standard NodeVisitor traverse method. ", ""); I_Method1(void, apply, IN, osg::Geode &, node, Properties::VIRTUAL, __void__apply__osg_Geode_R1, "For each Geode visited set the display list usage according to the _displayListMode. ", ""); I_Method1(void, apply, IN, osg::Drawable &, drawable, Properties::NON_VIRTUAL, __void__apply__osg_Drawable_R1, "", ""); I_Method1(void, apply, IN, osg::StateSet &, stateset, Properties::NON_VIRTUAL, __void__apply__osg_StateSet_R1, "", ""); I_SimpleProperty(osgUtil::GLObjectsVisitor::Mode, Mode, __Mode__getMode, __void__setMode__Mode); I_SimpleProperty(osg::RenderInfo &, RenderInfo, __osg_RenderInfo_R1__getRenderInfo, __void__setRenderInfo__osg_RenderInfo_R1); I_SimpleProperty(osg::State *, State, __osg_State_P1__getState, __void__setState__osg_State_P1); END_REFLECTOR