// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator) I_BaseType(osgParticle::Operator); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(void, setFluidDensity, IN, float, d); I_Method0(float, getFluidDensity); I_Method1(void, setFluidViscosity, IN, float, v); I_Method0(float, getFluidViscosity); I_Method1(void, setWind, IN, const osg::Vec3 &, wind); I_Method0(const osg::Vec3 &, getWind); I_Method1(void, setOverrideRadius, IN, float, r); I_Method0(float, getOverrideRadius); I_Method0(void, setFluidToAir); I_Method0(void, setFluidToWater); I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt); I_Method1(void, beginOperate, IN, osgParticle::Program *, prg); I_Property(float, FluidDensity); I_Property(float, FluidViscosity); I_Property(float, OverrideRadius); I_Property(const osg::Vec3 &, Wind); END_REFLECTOR