#ifndef OSG_POLYGONMODE #define OSG_POLYGONMODE 1 #include #include namespace osg { /** Class to for setting OpenGL's polygon culling mode. */ class SG_EXPORT PolygonMode : public StateAttribute { public : PolygonMode(); virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=0L; } virtual Object* clone() const { return new PolygonMode(); } virtual const char* className() const { return "PolygonMode"; } virtual const Type getType() const { return POLYGONMODE; } enum Face { FRONT, BACK, FRONT_AND_BACK }; enum Mode { POINT = GL_POINT, LINE = GL_LINE, FILL = GL_FILL }; void setMode(const Face face,const Mode mode); const Mode getMode(const Face face) const; inline const bool getFrontAndBack() const { return _frontAndBack; } virtual void apply(State& state) const; protected: virtual ~PolygonMode(); bool _frontAndBack; Mode _modeFront; Mode _modeBack; }; }; #endif