#ifndef OSG_TEXENV #define OSG_TEXENV 1 #include #include namespace osg { /** TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state.*/ class SG_EXPORT TexEnv : public StateAttribute { public : TexEnv( void ); virtual Object* clone() const { return new TexEnv(); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=0L; } virtual const char* className() const { return "TexEnv"; } virtual const Type getType() const { return TEXENV; } enum Mode { DECAL = GL_DECAL, MODULATE = GL_MODULATE, BLEND = GL_BLEND, REPLACE = GL_REPLACE }; void setMode( const Mode mode ); const Mode getMode() const { return _mode; } virtual void apply(State& state) const; protected : virtual ~TexEnv( void ); Mode _mode; }; }; #endif