#ifndef OSG_TRANSFORM #define OSG_TRANSFORM 1 #include #include namespace osg { /** Transform - is group which all children are transformed by the the Transform's osg::Matrix. Typical uses of the Transform is for positioning objects within a scene or producing trakerball functionality or for animatiion. */ class SG_EXPORT Transform : public Group { public : Transform(); Transform(const Matrix& matix); virtual Object* clone() const { return new Transform(); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* className() const { return "Transform"; } virtual void accept(NodeVisitor& nv) { nv.apply(*this); } void setMatrix(const Matrix& mat ); inline Matrix& getMatrix() { return *_matrix; } inline const Matrix& getMatrix() const { return *_matrix; } void preMult( const Matrix& mat ); void preScale( const float sx, const float sy, const float sz ); void preTranslate( const float tx, const float ty, const float tz ); void preRotate( const float deg, const float x, const float y, const float z ); protected : virtual ~Transform(); virtual const bool computeBound() const; ref_ptr _matrix; }; }; #endif