/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; using namespace osgUtil; // register a RenderStageLighting prototype with the RenderBin prototype list. //RegisterRenderBinProxy s_registerRenderStageLightingProxy; RenderStageLighting::RenderStageLighting() { } RenderStageLighting::~RenderStageLighting() { } void RenderStageLighting::reset() { _attrList.clear(); _texAttrListMap.clear(); } void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous) { if (previous) { RenderGraph::moveToRootRenderGraph(state,previous->_parent); state.apply(); previous = NULL; } // apply the light list. for(AttrMatrixList::iterator litr=_attrList.begin(); litr!=_attrList.end(); ++litr) { state.applyModelViewMatrix((*litr).second.get()); // apply the light source. litr->first->apply(state); // tell state about. state.haveAppliedAttribute(litr->first.get()); // set this state as a global default state.setGlobalDefaultAttribute(litr->first.get()); } for(TexUnitAttrMatrixListMap::iterator titr=_texAttrListMap.begin(); titr!=_texAttrListMap.end(); ++titr) { state.setActiveTextureUnit(titr->first); AttrMatrixList attrList = titr->second; for(AttrMatrixList::iterator litr=attrList.begin(); litr!=attrList.end(); ++litr) { state.applyModelViewMatrix((*litr).second.get()); // apply the light source. litr->first->apply(state); // tell state about. state.haveAppliedTextureAttribute(titr->first, litr->first.get()); // set this state as a global default state.setGlobalDefaultTextureAttribute(titr->first, litr->first.get()); } } }