// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include BEGIN_OBJECT_REFLECTOR(osgFX::SpecularHighlights) BaseType(osgFX::Effect); Constructor0(); ConstructorWithDefaults2(IN, const osgFX::SpecularHighlights &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); Method0(osg::Object *, cloneType); Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); Method1(bool, isSameKindAs, IN, const osg::Object *, obj); Method0(const char *, className); Method0(const char *, libraryName); Method1(void, accept, IN, osg::NodeVisitor &, nv); Method0(const char *, effectName); Method0(const char *, effectDescription); Method0(const char *, effectAuthor); Method0(int, getLightNumber); Method1(void, setLightNumber, IN, int, n); Method0(int, getTextureUnit); Method1(void, setTextureUnit, IN, int, n); Method0(const osg::Vec4 &, getSpecularColor); Method1(void, setSpecularColor, IN, const osg::Vec4 &, color); Method0(float, getSpecularExponent); Method1(void, setSpecularExponent, IN, float, e); Property(int, LightNumber); Property(const osg::Vec4 &, SpecularColor); Property(float, SpecularExponent); Property(int, TextureUnit); END_REFLECTOR