/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osgViewer; CompositeViewer::CompositeViewer(): _firstFrame(true), _done(false), _keyEventSetsDone(osgGA::GUIEventAdapter::KEY_Escape), _quitEventSetsDone(true), _threadingModel(ThreadPerContext), _endBarrierPosition(AfterSwapBuffers), _numThreadsOnBarrier(0) { // make sure View is safe to reference multi-threaded. setThreadSafeRefUnref(true); _frameStamp = new osg::FrameStamp; _frameStamp->setFrameNumber(0); _frameStamp->setReferenceTime(0); _frameStamp->setSimulationTime(0); setEventQueue(new osgGA::EventQueue); _eventVisitor = new osgGA::EventVisitor; } CompositeViewer::~CompositeViewer() { osg::notify(osg::INFO)<<"CompositeViewer::~CompositeViewer()"<getDatabasePager()) { scene->getDatabasePager()->cancel(); scene->setDatabasePager(0); } } Contexts contexts; getContexts(contexts); // clear out all the previously assigned operations for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { (*citr)->close(); } osg::notify(osg::INFO)<<"finished CompositeViewer::~CompsiteViewer()"<(this)->getContexts(contexts); unsigned int numRealizedWindows = 0; // clear out all the previously assigned operations for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { if ((*citr)->isRealized()) ++numRealizedWindows; } return numRealizedWindows > 0; } int CompositeViewer::run() { for(Views::iterator itr = _views.begin(); itr != _views.end(); ++itr) { osgViewer::View* view = itr->get(); if (view->getCameraManipulator()==0) { view->setCameraManipulator(new osgGA::TrackballManipulator()); } } if (!isRealized()) { realize(); } while (!done()) { frame(); } return 0; } void CompositeViewer::setStartTick(osg::Timer_t tick) { _startTick = tick; Contexts contexts; getContexts(contexts,false); for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*citr); if (gw) { gw->getEventQueue()->setStartTick(_startTick); } } } void CompositeViewer::setReferenceTime(double time) { osg::Timer_t tick = osg::Timer::instance()->tick(); double currentTime = osg::Timer::instance()->delta_s(_startTick, tick); double delta_ticks = (time-currentTime)*(osg::Timer::instance()->getSecondsPerTick()); if (delta_ticks>=0) tick += osg::Timer_t(delta_ticks); else tick -= osg::Timer_t(-delta_ticks); // assign the new start tick setStartTick(tick); } void CompositeViewer::setThreadingModel(ThreadingModel threadingModel) { if (_threadingModel == threadingModel) return; if (_threadingModel!=SingleThreaded) stopThreading(); _threadingModel = threadingModel; if (_threadingModel!=SingleThreaded) startThreading(); } void CompositeViewer::setEndBarrierPosition(BarrierPosition bp) { if (_endBarrierPosition == bp) return; if (_threadingModel!=SingleThreaded) stopThreading(); _endBarrierPosition = bp; if (_threadingModel!=SingleThreaded) startThreading(); } void CompositeViewer::stopThreading() { if (_numThreadsOnBarrier==0) return; osg::notify(osg::INFO)<<"CompositeViewer::stopThreading() - stopping threading"<setGraphicsThread(0); } _startRenderingBarrier = 0; _endRenderingDispatchBarrier = 0; _numThreadsOnBarrier = 0; } // Compile operation, that compile OpenGL objects. struct CompositeViewerCompileOperation : public osg::GraphicsOperation { CompositeViewerCompileOperation(): osg::GraphicsOperation("Compile",false) { } virtual void operator () (osg::GraphicsContext* context) { // OpenThreads::ScopedLock lock(mutex); // osg::notify(osg::NOTICE)<<"Compile "<makeCurrentImplementation(); osgUtil::GLObjectsVisitor compileVisitor; compileVisitor.setState(context->getState()); for(osg::GraphicsContext::Cameras::iterator itr = context->getCameras().begin(); itr != context->getCameras().end(); ++itr) { (*itr)->accept(compileVisitor); } // osg::notify(osg::NOTICE)<<"Done Compile "<runOperations(); } osg::GraphicsContext* _originalContext; }; unsigned int CompositeViewer::computeNumberOfThreadsIncludingMainRequired() { Contexts contexts; getContexts(contexts); if (contexts.empty()) return 0; if (contexts.size()==1 || _threadingModel==SingleThreaded) { return 1; } bool firstContextAsMainThread = _threadingModel == ThreadPerContext; return firstContextAsMainThread ? contexts.size() : contexts.size()+1; } void CompositeViewer::startThreading() { unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired(); // return if we don't need multiple threads. if (numThreadsIncludingMainThread <= 1) return; // return if threading is already up and running if (numThreadsIncludingMainThread == _numThreadsOnBarrier) return; if (_numThreadsOnBarrier!=0) { // we already have threads running but not the right number, so stop them and then create new threads. stopThreading(); } osg::notify(osg::INFO)<<"CompositeViewer::startThreading() - starting threading"<getSceneData(); if (sceneData) { osg::notify(osg::INFO)<<"Making scene thread safe"<setThreadSafeRefUnref(true); // update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it. sceneData->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts()); } } Contexts contexts; getContexts(contexts); int numProcessors = OpenThreads::GetNumberOfProcessors(); bool affinity = false; bool firstContextAsMainThread = numThreadsIncludingMainThread==contexts.size(); // osg::notify(osg::NOTICE)<<"numThreadsIncludingMainThread=="< swapOp = new osg::SwapBuffersOperation(); Contexts::iterator citr = contexts.begin(); unsigned int processNum = 0; if (firstContextAsMainThread) { ++processNum; ++citr; } for(; citr != contexts.end(); ++citr, ++processNum) { osg::GraphicsContext* gc = (*citr); // create the a graphics thread for this context gc->createGraphicsThread(); if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors); gc->getGraphicsThread()->add(new CompositeViewerCompileOperation()); // add the startRenderingBarrier gc->getGraphicsThread()->add(_startRenderingBarrier.get()); // add the rendering operation itself. gc->getGraphicsThread()->add(new CompositeViewerRunOperations()); if (_endBarrierPosition==BeforeSwapBuffers) { // add the endRenderingDispatchBarrier gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get()); } // add the swap buffers gc->getGraphicsThread()->add(swapOp.get()); if (_endBarrierPosition==AfterSwapBuffers) { // add the endRenderingDispatchBarrier gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get()); } } if (firstContextAsMainThread) { if (affinity) OpenThreads::SetProcessorAffinityOfCurrentThread(0); } for(citr = contexts.begin(); citr != contexts.end(); ++citr) { osg::GraphicsContext* gc = (*citr); if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning()) { //osg::notify(osg::NOTICE)<<" gc->getGraphicsThread()->startThread() "<getGraphicsThread()<getGraphicsThread()->startThread(); // OpenThreads::Thread::YieldCurrentThread(); } } } void CompositeViewer::checkWindowStatus() { unsigned int numThreadsIncludingMainThread = computeNumberOfThreadsIncludingMainRequired(); if (numThreadsIncludingMainThread != _numThreadsOnBarrier) { stopThreading(); if (numThreadsIncludingMainThread > 1) startThreading(); } if (numThreadsIncludingMainThread==0) _done = true; } void CompositeViewer::init() { osg::notify(osg::INFO)<<"CompositeViewer::init()"<init(); } } void CompositeViewer::getContexts(Contexts& contexts, bool onlyValid) { typedef std::set ContextSet; ContextSet contextSet; for(Views::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { osgViewer::View* view = vitr->get(); if (view->getCamera() && view->getCamera()->getGraphicsContext() && (view->getCamera()->getGraphicsContext()->valid() || !onlyValid)) { contextSet.insert(view->getCamera()->getGraphicsContext()); } for(unsigned int i=0; igetNumSlaves(); ++i) { View::Slave& slave = view->getSlave(i); if (slave._camera.valid() && slave._camera->getGraphicsContext() && (slave._camera->getGraphicsContext()->valid() || !onlyValid)) { contextSet.insert(slave._camera->getGraphicsContext()); } } } contexts.clear(); contexts.reserve(contextSet.size()); for(ContextSet::iterator itr = contextSet.begin(); itr != contextSet.end(); ++itr) { contexts.push_back(const_cast(*itr)); } } void CompositeViewer::getWindows(Windows& windows, bool onlyValid) { windows.clear(); Contexts contexts; getContexts(contexts, onlyValid); for(Contexts::iterator itr = contexts.begin(); itr != contexts.end(); ++itr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*itr); if (gw) windows.push_back(gw); } } void CompositeViewer::getScenes(Scenes& scenes, bool onlyValid) { typedef std::set SceneSet; SceneSet sceneSet; for(Views::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { osgViewer::View* view = vitr->get(); if (view->getScene() && (!onlyValid || view->getScene()->getSceneData())) { sceneSet.insert(view->getScene()); } } for(SceneSet::iterator sitr = sceneSet.begin(); sitr != sceneSet.end(); ++sitr) { scenes.push_back(const_cast(*sitr)); } } // Draw operation, that does a draw on the scene graph. struct CompositeViewerRenderingOperation : public osg::GraphicsOperation { CompositeViewerRenderingOperation(osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager): osg::GraphicsOperation("Render",true), _sceneView(sceneView), _databasePager(databasePager) { _sceneView->getCullVisitor()->setDatabaseRequestHandler(_databasePager.get()); } virtual void operator () (osg::GraphicsContext*) { if (!_sceneView) return; // osg::notify(osg::NOTICE)<<"RenderingOperation"<cull(); _sceneView->draw(); if (_databasePager.valid()) { double availableTime = 0.004; // 4 ms _databasePager->compileGLObjects(*(_sceneView->getState()), availableTime); _sceneView->flushDeletedGLObjects(availableTime); } } osg::observer_ptr _sceneView; osg::observer_ptr _databasePager; }; void CompositeViewer::setUpRenderingSupport() { #if 1 _cameraSceneViewMap.clear(); Contexts contexts; getContexts(contexts); osg::FrameStamp* frameStamp = getFrameStamp(); for(Contexts::iterator gcitr = contexts.begin(); gcitr != contexts.end(); ++gcitr) { (*gcitr)->removeAllOperations(); osg::GraphicsContext* gc = *gcitr; osg::GraphicsContext::Cameras& cameras = gc->getCameras(); osg::State* state = gc->getState(); for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin(); citr != cameras.end(); ++citr) { osg::Camera* camera = *citr; osgViewer::View* view = dynamic_cast(camera->getView()); osgViewer::Scene* scene = view ? view->getScene() : 0; osg::DisplaySettings* ds = view ? view->getDisplaySettings() : 0; if (!ds) ds = osg::DisplaySettings::instance(); osgDB::DatabasePager* dp = scene ? scene->getDatabasePager() : 0; camera->setStats(new osg::Stats("Camera")); osgUtil::SceneView* sceneView = new osgUtil::SceneView; _cameraSceneViewMap[camera] = sceneView; sceneView->setGlobalStateSet(view ? view->getCamera()->getStateSet() : 0); sceneView->setDefaults(); sceneView->setDisplaySettings(ds); sceneView->setCamera(camera); sceneView->setState(state); sceneView->setFrameStamp(frameStamp); if (dp) dp->setCompileGLObjectsForContextID(state->getContextID(), true); gc->add(new CompositeViewerRenderingOperation(sceneView, dp)); } } #else osg::FrameStamp* frameStamp = getFrameStamp(); // what should we do with the old sceneViews? _cameraSceneViewMap.clear(); Contexts contexts; getContexts(contexts); // clear out all the previously assigned operations for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { (*citr)->removeAllOperations(); } for(Views::iterator itr = _views.begin(); itr != _views.end(); ++itr) { osgViewer::View* view = itr->get(); osg::DisplaySettings* ds = view->getDisplaySettings() ? view->getDisplaySettings() : osg::DisplaySettings::instance(); osgDB::DatabasePager* dp = view->getScene() ? view->getScene()->getDatabasePager() : 0; if (view->getCamera() && view->getCamera()->getGraphicsContext()) { osgUtil::SceneView* sceneView = new osgUtil::SceneView; _cameraSceneViewMap[view->getCamera()] = sceneView; sceneView->setGlobalStateSet(view->getCamera()->getStateSet()); sceneView->setDefaults(); sceneView->setDisplaySettings(ds); sceneView->setCamera(view->getCamera()); sceneView->setState(view->getCamera()->getGraphicsContext()->getState()); sceneView->setSceneData(view->getSceneData()); sceneView->setFrameStamp(frameStamp); if (dp) dp->setCompileGLObjectsForContextID(view->getCamera()->getGraphicsContext()->getState()->getContextID(), true); view->getCamera()->getGraphicsContext()->add(new CompositeViewerRenderingOperation(sceneView, dp)); } for(unsigned i=0; igetNumSlaves(); ++i) { View::Slave& slave = view->getSlave(i); if (slave._camera.valid() && slave._camera->getGraphicsContext()) { osgUtil::SceneView* sceneView = new osgUtil::SceneView; _cameraSceneViewMap[slave._camera] = sceneView; sceneView->setGlobalStateSet(view->getCamera()->getStateSet()); sceneView->setDefaults(); sceneView->setCamera(slave._camera.get()); sceneView->setDisplaySettings(ds); sceneView->setState(slave._camera->getGraphicsContext()->getState()); sceneView->setSceneData(view->getSceneData()); sceneView->setFrameStamp(frameStamp); if (dp) dp->setCompileGLObjectsForContextID(slave._camera->getGraphicsContext()->getState()->getContextID(), true); slave._camera->getGraphicsContext()->add(new CompositeViewerRenderingOperation(sceneView, dp)); } } } #endif } void CompositeViewer::realize() { //osg::notify(osg::INFO)<<"CompositeViewer::realize()"<setUpViewAcrossAllScreens(); getContexts(contexts); } if (contexts.empty()) { osg::notify(osg::NOTICE)<<"CompositeViewer::realize() - failed to set up any windows"<realize(); if (_realizeOperation.valid()) { gc->makeCurrent(); (*_realizeOperation)(gc); gc->releaseContext(); } } bool grabFocus = true; if (grabFocus) { for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*citr); if (gw) { gw->grabFocusIfPointerInWindow(); } } } startThreading(); // initialize the global timer to be relative to the current time. osg::Timer::instance()->setStartTick(); // pass on the start tick to all the associated eventqueues setStartTick(osg::Timer::instance()->getStartTick()); } void CompositeViewer::frame(double simulationTime) { if (_done) return; // osg::notify(osg::NOTICE)<setFrameNumber(_frameStamp->getFrameNumber()+1); _frameStamp->setReferenceTime( osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()) ); if (simulationTime==USE_REFERENCE_TIME) { _frameStamp->setSimulationTime(_frameStamp->getReferenceTime()); } else { _frameStamp->setSimulationTime(simulationTime); } } void CompositeViewer::setCameraWithFocus(osg::Camera* camera) { _cameraWithFocus = camera; if (camera) { for(Views::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { View* view = vitr->get(); if (view->containsCamera(camera)) { _viewWithFocus = view; return; } } } _viewWithFocus = 0; } void CompositeViewer::eventTraversal() { if (_done) return; if (_views.empty()) return; // osg::notify(osg::NOTICE)<<"CompositeViewer::frameEventTraversal()."< ViewEventsMap; ViewEventsMap viewEventsMap; Contexts contexts; getContexts(contexts); Scenes scenes; getScenes(scenes); osgViewer::View* masterView = getViewWithFocus() ? getViewWithFocus() : _views[0].get(); osg::Camera* masterCamera = masterView->getCamera(); osgGA::GUIEventAdapter* eventState = masterView->getEventQueue()->getCurrentEventState(); osg::Matrix masterCameraVPW = masterCamera->getViewMatrix() * masterCamera->getProjectionMatrix(); if (masterCamera->getViewport()) { osg::Viewport* viewport = masterCamera->getViewport(); masterCameraVPW *= viewport->computeWindowMatrix(); eventState->setInputRange( viewport->x(), viewport->y(), viewport->x() + viewport->width(), viewport->y() + viewport->height()); } else { eventState->setInputRange(-1.0, -1.0, 1.0, 1.0); } for(Contexts::iterator citr = contexts.begin(); citr != contexts.end(); ++citr) { osgViewer::GraphicsWindow* gw = dynamic_cast(*citr); if (gw) { gw->checkEvents(); osgGA::EventQueue::Events gw_events; gw->getEventQueue()->takeEvents(gw_events); osgGA::EventQueue::Events::iterator itr; for(itr = gw_events.begin(); itr != gw_events.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); bool pointerEvent = false; float x = event->getX(); float y = event->getY(); bool invert_y = event->getMouseYOrientation()==osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS; if (invert_y && gw->getTraits()) y = gw->getTraits()->height - y; switch(event->getEventType()) { case(osgGA::GUIEventAdapter::PUSH): case(osgGA::GUIEventAdapter::RELEASE): case(osgGA::GUIEventAdapter::DRAG): case(osgGA::GUIEventAdapter::MOVE): { pointerEvent = true; if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG || !getCameraWithFocus()) { osg::GraphicsContext::Cameras& cameras = gw->getCameras(); for(osg::GraphicsContext::Cameras::iterator citr = cameras.begin(); citr != cameras.end(); ++citr) { osg::Camera* camera = *citr; osg::Viewport* viewport = camera ? camera->getViewport() : 0; if (camera->getView() && viewport && x >= viewport->x() && y >= viewport->y() && x <= (viewport->x()+viewport->width()) && y <= (viewport->y()+viewport->height()) ) { setCameraWithFocus(camera); if (getViewWithFocus()!=masterView) { // need to reset the masterView masterView = getViewWithFocus(); masterCamera = masterView->getCamera(); eventState = masterView->getEventQueue()->getCurrentEventState(); masterCameraVPW = masterCamera->getViewMatrix() * masterCamera->getProjectionMatrix(); if (masterCamera->getViewport()) { osg::Viewport* viewport = masterCamera->getViewport(); masterCameraVPW *= viewport->computeWindowMatrix(); eventState->setInputRange( viewport->x(), viewport->y(), viewport->x() + viewport->width(), viewport->y() + viewport->height()); } else { eventState->setInputRange(-1.0, -1.0, 1.0, 1.0); } } } } } break; } default: break; } if (pointerEvent) { if (getCameraWithFocus()) { osg::Viewport* viewport = getCameraWithFocus()->getViewport(); osg::Matrix localCameraVPW = getCameraWithFocus()->getViewMatrix() * getCameraWithFocus()->getProjectionMatrix(); if (viewport) localCameraVPW *= viewport->computeWindowMatrix(); osg::Matrix matrix( osg::Matrix::inverse(localCameraVPW) * masterCameraVPW ); osg::Vec3d new_coord = osg::Vec3d(x,y,0.0) * matrix; x = new_coord.x(); y = new_coord.y(); event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax()); event->setX(x); event->setY(y); event->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } // pass along the new pointer events details to the eventState of the viewer eventState->setX(x); eventState->setY(y); eventState->setButtonMask(event->getButtonMask()); eventState->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS); } else { event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax()); event->setX(eventState->getX()); event->setY(eventState->getY()); event->setButtonMask(eventState->getButtonMask()); event->setMouseYOrientation(eventState->getMouseYOrientation()); } //osg::notify(osg::NOTICE)<<" mouse x = "<getX()<<" y="<getY()<second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); switch(event->getEventType()) { case(osgGA::GUIEventAdapter::KEYUP): if (_keyEventSetsDone && event->getKey()==_keyEventSetsDone) _done = true; break; case(osgGA::GUIEventAdapter::QUIT_APPLICATION): if (_quitEventSetsDone) _done = true; break; default: break; } } } } if (_done) return; for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { View* view = veitr->first; _eventVisitor->setActionAdapter(view); for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); if (view->getCameraManipulator()) { if (view->getCameraManipulator()->handle( *event, *view)) event->setHandled(true); } for(View::EventHandlers::iterator hitr = view->getEventHandlers().begin(); hitr != view->getEventHandlers().end(); ++hitr) { if ((*hitr)->handle( *event, *view, 0, 0)) event->setHandled(true); } } } if (_eventVisitor.valid()) { _eventVisitor->setFrameStamp(getFrameStamp()); _eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber()); for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); veitr != viewEventsMap.end(); ++veitr) { View* view = veitr->first; for(osgGA::EventQueue::Events::iterator itr = veitr->second.begin(); itr != veitr->second.end(); ++itr) { osgGA::GUIEventAdapter* event = itr->get(); _eventVisitor->reset(); _eventVisitor->addEvent( event ); view->getSceneData()->accept(*_eventVisitor); } } } } void CompositeViewer::updateTraversal() { if (_done) return; Scenes scenes; getScenes(scenes); for(Scenes::iterator sitr = scenes.begin(); sitr != scenes.end(); ++sitr) { (*sitr)->frameUpdateTraversal(); } for(Views::iterator vitr = _views.begin(); vitr != _views.end(); ++vitr) { View* view = vitr->get(); view->getCamera()->setViewMatrix( view->getCameraManipulator()->getInverseMatrix()); view->updateSlaves(); } } void CompositeViewer::renderingTraversals() { // check to see if windows are still valid checkWindowStatus(); if (_done) return; Scenes scenes; getScenes(scenes); for(Scenes::iterator sitr = scenes.begin(); sitr != scenes.end(); ++sitr) { Scene* scene = *sitr; osgDB::DatabasePager* dp = scene ? scene->getDatabasePager() : 0; if (dp) { dp->signalBeginFrame(getFrameStamp()); } } // osg::notify(osg::NOTICE)<block(); Contexts::iterator itr; for(itr = contexts.begin(); itr != contexts.end(); ++itr) { if (_done) return; if (!((*itr)->getGraphicsThread())) { (*itr)->makeCurrent(); (*itr)->runOperations(); (*itr)->releaseContext(); } } // osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<block(); for(itr = contexts.begin(); itr != contexts.end(); ++itr) { if (_done) return; if (!((*itr)->getGraphicsThread())) { (*itr)->makeCurrent(); (*itr)->swapBuffers(); (*itr)->releaseContext(); } } for(Scenes::iterator sitr = scenes.begin(); sitr != scenes.end(); ++sitr) { Scene* scene = *sitr; osgDB::DatabasePager* dp = scene ? scene->getDatabasePager() : 0; if (dp) { dp->signalEndFrame(); } } }