#include "osg/TextureCubeMap" #include "osg/ImageSequence" #include "osgDB/Registry" #include "osgDB/Input" #include "osgDB/Output" #include "osgDB/WriteFile" using namespace osg; using namespace osgDB; // forward declare functions to use later. bool TextureCubeMap_readLocalData(Object& obj, Input& fr); bool TextureCubeMap_writeLocalData(const Object& obj, Output& fw); // register the read and write functions with the osgDB::Registry. RegisterDotOsgWrapperProxy g_TextureCubeMapProxy ( new osg::TextureCubeMap, "TextureCubeMap", "Object StateAttribute TextureCubeMap TextureBase", &TextureCubeMap_readLocalData, &TextureCubeMap_writeLocalData ); #define READ_IMAGE(FACE)\ matched = false;\ if (fr[1].matchWord(#FACE)) \ {\ if (fr[2].matchWord("ImageSequence") || fr[2].matchWord("Image")) \ { \ fr += 2;\ osg::Image* image = fr.readImage(); \ if (image) texture.setImage(osg::TextureCubeMap::FACE,image); \ iteratorAdvanced = true; \ matched = true;\ } \ else if (fr[2].isString())\ { \ Image* image = fr.readImage(fr[2].getStr());\ if (image) texture.setImage(osg::TextureCubeMap::FACE,image);\ fr += 3;\ iteratorAdvanced = true; \ matched = true;\ }\ }\ bool TextureCubeMap_readLocalData(Object& obj, Input& fr) { bool iteratorAdvanced = false; TextureCubeMap& texture = static_cast(obj); bool matched=true; while (fr[0].matchWord("image") && matched) { READ_IMAGE(POSITIVE_X) else READ_IMAGE(NEGATIVE_X) else READ_IMAGE(POSITIVE_Y) else READ_IMAGE(NEGATIVE_Y) else READ_IMAGE(POSITIVE_Z) else READ_IMAGE(NEGATIVE_Z) } return iteratorAdvanced; } #define WRITE_IMAGE(FACE) \ {\ const osg::Image* image = texture.getImage(osg::TextureCubeMap::FACE);\ if (image)\ {\ const osg::ImageSequence* is = dynamic_cast(image); \ if (is) \ { \ fw.indent() << "image "<<#FACE<getFileName();\ if (fw.getOutputTextureFiles())\ {\ if (fileName.empty())\ {\ fileName = fw.getTextureFileNameForOutput();\ }\ osgDB::writeImageFile(*image, fileName);\ }\ if (!fileName.empty())\ {\ fw.indent() << "image "<<#FACE<<" "<(obj); WRITE_IMAGE(POSITIVE_X) WRITE_IMAGE(NEGATIVE_X) WRITE_IMAGE(POSITIVE_Y) WRITE_IMAGE(NEGATIVE_Y) WRITE_IMAGE(POSITIVE_Z) WRITE_IMAGE(NEGATIVE_Z) return true; }