#ifndef IVE_DATAINPUTSTREAM #define IVE_DATAINPUTSTREAM 1 #include // for ifstream #include #include #include #include #include #include #include #include #include #include #include "IveVersion.h" #include "DataTypeSize.h" #include "Exception.h" #include #include #include namespace ive{ class DataInputStream{ public: DataInputStream(std::istream* istream); ~DataInputStream(); bool readBool(); char readChar(); unsigned char readUChar(); unsigned short readUShort(); unsigned int readUInt(); int readInt(); int peekInt(); float readFloat(); long readLong(); unsigned long readULong(); double readDouble(); std::string readString(); void readCharArray(char* data, int size); osg::Vec2 readVec2(); osg::Vec3 readVec3(); osg::Vec4 readVec4(); osg::UByte4 readUByte4(); osg::Quat readQuat(); osg::Matrix readMatrix(); osg::Geometry::AttributeBinding readBinding(); osg::Array* readArray(); osg::IntArray* readIntArray(); osg::UByteArray* readUByteArray(); osg::UShortArray* readUShortArray(); osg::UIntArray* readUIntArray(); osg::UByte4Array* readUByte4Array(); osg::FloatArray* readFloatArray(); osg::Vec2Array* readVec2Array(); osg::Vec3Array* readVec3Array(); osg::Vec4Array* readVec4Array(); osg::Image* readImage(std::string s); osg::StateSet* readStateSet(); osg::StateAttribute* readStateAttribute(); osg::Drawable* readDrawable(); osg::Node* readNode(); typedef std::map > ImageMap; typedef std::map > StateSetMap; typedef std::map > StateAttributeMap; typedef std::map > DrawableMap; typedef std::map > NodeMap; bool _verboseOutput; private: std::istream* _istream; int _version; bool _peeking; int _peekValue; ImageMap _imageMap; StateSetMap _statesetMap; StateAttributeMap _stateAttributeMap; DrawableMap _drawableMap; NodeMap _nodeMap; int _byteswap ; }; } #endif // IVE_DATAINPUTSTREAM