#include #include #include using namespace osg; using namespace osgGA; CameraManipulator::CameraManipulator(): _camera(NULL) { } CameraManipulator::~CameraManipulator() { } void CameraManipulator::setCamera(Camera *camera) { _camera=camera; } const Camera *CameraManipulator::getCamera() const { return _camera.get(); } Camera *CameraManipulator::getCamera() { return _camera.get(); } bool CameraManipulator::handle(const GUIEventAdapter&,GUIActionAdapter&) { return false; }