#undef OBJECT_CAST #define OBJECT_CAST dynamic_cast #include #include #include #include REGISTER_OBJECT_WRAPPER( AnimationPathCallback, new osg::AnimationPathCallback, osg::AnimationPathCallback, "osg::Object osg::NodeCallback osg::AnimationPathCallback" ) { ADD_OBJECT_SERIALIZER( AnimationPath, osg::AnimationPath, NULL ); // _animationPath ADD_VEC3D_SERIALIZER( PivotPoint, osg::Vec3d() ); // _pivotPoint ADD_BOOL_SERIALIZER( UseInverseMatrix, false ); // _useInverseMatrix ADD_DOUBLE_SERIALIZER( TimeOffset, 0.0 ); // _timeOffset ADD_DOUBLE_SERIALIZER( TimeMultiplier, 1.0 ); // _timeMultiplier ADD_BOOL_SERIALIZER( Pause, false ); // _pause } #undef OBJECT_CAST #define OBJECT_CAST static_cast