#include #include #include #include REGISTER_OBJECT_WRAPPER( Point, new osg::Point, osg::Point, "osg::Object osg::StateAttribute osg::Point" ) { ADD_FLOAT_SERIALIZER( Size, 0.0f ); // _size ADD_FLOAT_SERIALIZER( FadeThresholdSize, 0.0f ); // _fadeThresholdSize ADD_VEC3_SERIALIZER( DistanceAttenuation, osg::Vec3() ); // _distanceAttenuation ADD_FLOAT_SERIALIZER( MinSize, 0.0f ); // _minSize ADD_FLOAT_SERIALIZER( MaxSize, 0.0f ); // _maxSize }