#include #include #include #include REGISTER_OBJECT_WRAPPER( Texture1D, new osg::Texture1D, osg::Texture1D, "osg::Object osg::StateAttribute osg::Texture osg::Texture1D" ) { ADD_IMAGE_SERIALIZER( Image, osg::Image, NULL ); // _image ADD_INT_SERIALIZER( TextureWidth, 0 ); // _textureWidth }