/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // // Win32Barrier.c++ - C++ Barrier class built on top of POSIX threads. // ~~~~~~~~~~~~~~~~~~ // #include #include #include #include "Win32BarrierPrivateData.h" using namespace OpenThreads; // so compiler can place it somewhere Win32BarrierPrivateData::~Win32BarrierPrivateData() { }; //---------------------------------------------------------------------------- // // Description: Constructor // // Use: public. // Barrier::Barrier(int numThreads) { Win32BarrierPrivateData *pd = new Win32BarrierPrivateData(); pd->cnt = 0; pd->phase = 0; pd->maxcnt = numThreads; _valid = true; _prvData = static_cast(pd); } //---------------------------------------------------------------------------- // // Description: Destructor // // Use: public. // Barrier::~Barrier() { Win32BarrierPrivateData *pd = static_cast(_prvData); delete pd; } //---------------------------------------------------------------------------- // // Description: Reset the barrier to its original state // // Use: public. // void Barrier::reset() { Win32BarrierPrivateData *pd = static_cast(_prvData); pd->cnt = 0; pd->phase = 0; } //---------------------------------------------------------------------------- // // Description: Block until numThreads threads have entered the barrier. // // Use: public. // void Barrier::block(unsigned int numThreads) { Win32BarrierPrivateData *pd = static_cast(_prvData); if(numThreads != 0) pd->maxcnt = numThreads; int my_phase; ScopedLock lock(pd->lock); if( _valid ) { my_phase = pd->phase; ++pd->cnt; if (pd->cnt == pd->maxcnt) { // I am the last one pd->cnt = 0; // reset for next use pd->phase = 1 - my_phase; // toggle phase pd->cond.broadcast(); }else{ while (pd->phase == my_phase ) { pd->cond.wait(&pd->lock); } } } } void Barrier::invalidate() { Win32BarrierPrivateData *pd = static_cast(_prvData); pd->lock.lock(); _valid = false; pd->lock.unlock(); release(); } //---------------------------------------------------------------------------- // // Description: Release the barrier, now. // // Use: public. // void Barrier::release() { Win32BarrierPrivateData *pd = static_cast(_prvData); int my_phase; ScopedLock lock(pd->lock); my_phase = pd->phase; pd->cnt = 0; // reset for next use pd->phase = 1 - my_phase; // toggle phase pd->cond.broadcast(); } //---------------------------------------------------------------------------- // // Description: Return the number of threads currently blocked in the barrier // // Use: public // int Barrier::numThreadsCurrentlyBlocked() { Win32BarrierPrivateData *pd = static_cast(_prvData); int numBlocked = -1; ScopedLock lock(pd->lock); numBlocked = pd->cnt; return numBlocked; }