// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgAnimation::ActionVisitor) I_DeclaringFile("osgAnimation/ActionVisitor"); I_BaseType(osg::Referenced); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "", ""); I_Constructor0(____ActionVisitor, "", ""); I_Method1(void, traverse, IN, osgAnimation::Action &, visitor, Properties::NON_VIRTUAL, __void__traverse__Action_R1, "", ""); I_Method1(void, pushFrameActionOnStack, IN, const osgAnimation::FrameAction &, fa, Properties::NON_VIRTUAL, __void__pushFrameActionOnStack__C5_FrameAction_R1, "", ""); I_Method0(void, popFrameAction, Properties::NON_VIRTUAL, __void__popFrameAction, "", ""); I_Method1(void, pushTimelineOnStack, IN, osgAnimation::Timeline *, tm, Properties::NON_VIRTUAL, __void__pushTimelineOnStack__Timeline_P1, "", ""); I_Method0(void, popTimeline, Properties::NON_VIRTUAL, __void__popTimeline, "", ""); I_Method0(osgAnimation::Timeline *, getCurrentTimeline, Properties::NON_VIRTUAL, __Timeline_P1__getCurrentTimeline, "", ""); I_Method1(void, setCurrentLayer, IN, int, layer, Properties::NON_VIRTUAL, __void__setCurrentLayer__int, "", ""); I_Method0(int, getCurrentLayer, Properties::NON_VIRTUAL, __int__getCurrentLayer, "", ""); I_Method0(const std::vector< osgAnimation::FrameAction > &, getStackedFrameAction, Properties::NON_VIRTUAL, __C5_std_vectorT1_FrameAction__R1__getStackedFrameAction, "", ""); I_Method1(void, apply, IN, osgAnimation::Action &, action, Properties::VIRTUAL, __void__apply__Action_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::Timeline &, tm, Properties::VIRTUAL, __void__apply__Timeline_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::BlendIn &, action, Properties::VIRTUAL, __void__apply__BlendIn_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::BlendOut &, action, Properties::VIRTUAL, __void__apply__BlendOut_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::ActionAnimation &, action, Properties::VIRTUAL, __void__apply__ActionAnimation_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::StripAnimation &, action, Properties::VIRTUAL, __void__apply__StripAnimation_R1, "", ""); I_SimpleProperty(int, CurrentLayer, __int__getCurrentLayer, __void__setCurrentLayer__int); I_SimpleProperty(osgAnimation::Timeline *, CurrentTimeline, __Timeline_P1__getCurrentTimeline, 0); I_SimpleProperty(const std::vector< osgAnimation::FrameAction > &, StackedFrameAction, __C5_std_vectorT1_FrameAction__R1__getStackedFrameAction, 0); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osgAnimation::ClearActionVisitor::ClearType) I_DeclaringFile("osgAnimation/ActionVisitor"); I_EnumLabel(osgAnimation::ClearActionVisitor::BEFORE_FRAME); I_EnumLabel(osgAnimation::ClearActionVisitor::AFTER_FRAME); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgAnimation::ClearActionVisitor) I_DeclaringFile("osgAnimation/ActionVisitor"); I_BaseType(osgAnimation::ActionVisitor); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "", ""); I_ConstructorWithDefaults1(IN, osgAnimation::ClearActionVisitor::ClearType, type, osgAnimation::ClearActionVisitor::BEFORE_FRAME, Properties::NON_EXPLICIT, ____ClearActionVisitor__ClearType, "", ""); I_Method1(void, setFrame, IN, unsigned int, frame, Properties::NON_VIRTUAL, __void__setFrame__unsigned_int, "", ""); I_Method1(void, apply, IN, osgAnimation::Timeline &, action, Properties::VIRTUAL, __void__apply__Timeline_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::Action &, action, Properties::VIRTUAL, __void__apply__Action_R1, "", ""); I_SimpleProperty(unsigned int, Frame, 0, __void__setFrame__unsigned_int); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateActionVisitor) I_DeclaringFile("osgAnimation/ActionVisitor"); I_BaseType(osgAnimation::ActionVisitor); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "", ""); I_Constructor0(____UpdateActionVisitor, "", ""); I_Method1(void, setFrame, IN, unsigned int, frame, Properties::NON_VIRTUAL, __void__setFrame__unsigned_int, "", ""); I_Method1(bool, isActive, IN, osgAnimation::Action &, action, Properties::NON_VIRTUAL, __bool__isActive__Action_R1, "", ""); I_Method0(unsigned int, getLocalFrame, Properties::NON_VIRTUAL, __unsigned_int__getLocalFrame, "", ""); I_Method1(void, apply, IN, osgAnimation::Timeline &, action, Properties::VIRTUAL, __void__apply__Timeline_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::Action &, action, Properties::VIRTUAL, __void__apply__Action_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::BlendIn &, action, Properties::VIRTUAL, __void__apply__BlendIn_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::BlendOut &, action, Properties::VIRTUAL, __void__apply__BlendOut_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::ActionAnimation &, action, Properties::VIRTUAL, __void__apply__ActionAnimation_R1, "", ""); I_Method1(void, apply, IN, osgAnimation::StripAnimation &, action, Properties::VIRTUAL, __void__apply__StripAnimation_R1, "", ""); I_SimpleProperty(unsigned int, Frame, 0, __void__setFrame__unsigned_int); I_SimpleProperty(unsigned int, LocalFrame, __unsigned_int__getLocalFrame, 0); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< osgAnimation::FrameAction >)