/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgTerrain; CoordinateSystem::CoordinateSystem() { } CoordinateSystem::CoordinateSystem(const std::string& projectionRef): _projectionRef(projectionRef) { } CoordinateSystem::CoordinateSystem(const CoordinateSystem& cs,const osg::CopyOp& copyop): Object(cs,copyop), _projectionRef(cs._projectionRef) { } osg::ref_ptr& getCoordinateTransformationPrototypePtr() { static osg::ref_ptr s_coordinateSystemPrototype; return s_coordinateSystemPrototype; } CoordinateSystem::CoordinateTransformation* CoordinateSystem::CoordinateTransformation::createCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination) { if (getCoordinateTransformationPrototypePtr().valid()) { getCoordinateTransformationPrototypePtr()->cloneCoordinateTransformation(source, destination); } return 0L; } void CoordinateSystem::CoordinateTransformation::setCoordinateTransformationPrototpe(CoordinateTransformation* ct) { getCoordinateTransformationPrototypePtr() = ct; }