/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; PositionAttitudeTransform::PositionAttitudeTransform(): _scale(1.0,1.0,1.0) { } bool PositionAttitudeTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const { if (_referenceFrame==RELATIVE_RF) { matrix.preMultTranslate(_position); matrix.preMultRotate(_attitude); matrix.preMultScale(_scale); matrix.preMultTranslate(-_pivotPoint); } else // absolute { matrix.makeRotate(_attitude); matrix.postMultTranslate(_position); matrix.preMultScale(_scale); matrix.preMultTranslate(-_pivotPoint); } return true; } bool PositionAttitudeTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const { if (_scale.x() == 0.0 || _scale.y() == 0.0 || _scale.z() == 0.0) return false; if (_referenceFrame==RELATIVE_RF) { matrix.postMultTranslate(-_position); matrix.postMultRotate(_attitude.inverse()); matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z())); matrix.postMultTranslate(_pivotPoint); } else // absolute { matrix.makeRotate(_attitude.inverse()); matrix.preMultTranslate(-_position); matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z())); matrix.postMultTranslate(_pivotPoint); } return true; }