// TextureMappingPaletteRecord.cpp #include "flt.h" #include "Registry.h" #include "TextureMappingPaletteRecord.h" using namespace flt; //////////////////////////////////////////////////////////////////// // // TextureMappingPaletteRecord // //////////////////////////////////////////////////////////////////// RegisterRecordProxy g_TextureMappingPaletteProxy; TextureMappingPaletteRecord::TextureMappingPaletteRecord() { } // virtual TextureMappingPaletteRecord::~TextureMappingPaletteRecord() { } // virtual void TextureMappingPaletteRecord::endian() { STextureMapping *pSMapping = (STextureMapping*)getData(); if (pSMapping) { ENDIAN( pSMapping->diIndex ); ENDIAN( pSMapping->diType ); ENDIAN( pSMapping->diWarpFlag ); for(int i=0;i<4;++i) { for(int j=0;j<4;++j) { ENDIAN( pSMapping->dfMat[i][j] ); } } } }