#if defined(_MSC_VER) #pragma warning( disable : 4786 ) #endif #include "osgUtil/DriveManipulator" #include "osgUtil/IntersectVisitor" #include "osg/Notify" using namespace osg; using namespace osgUtil; DriveManipulator::DriveManipulator() { _modelScale = 0.01f; _velocity = 0.0f; //_speedMode = USE_MOUSE_Y_FOR_SPEED; _speedMode = USE_MOUSE_BUTTONS_FOR_SPEED; } DriveManipulator::~DriveManipulator() { } void DriveManipulator::setNode(osg::Node* node) { _node = node; if (_node.get()) { const osg::BoundingSphere& boundingSphere=_node->getBound(); _modelScale = boundingSphere._radius; _height = sqrtf(_modelScale)*0.03f; _buffer = sqrtf(_modelScale)*0.05f; } } const osg::Node* DriveManipulator::getNode() const { return _node.get(); } void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us) { if(_node.get() && _camera.get()) { const osg::BoundingSphere& boundingSphere=_node->getBound(); osg::Vec3 ep = boundingSphere._center; osg::Vec3 bp = ep; ep.z() -= _modelScale*0.0001f; bp.z() -= _modelScale; // check to see if any obstruction in front. IntersectVisitor iv; bool cameraSet = false; osg::ref_ptr segDown = new osg::LineSegment; segDown->set(ep,bp); iv.addLineSegment(segDown.get()); _node->accept(iv); if (iv.hits()) { osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get()); if (!hitList.empty()) { // notify(INFO) << "Hit terrain ok"<0.0f) uv = np; else uv = -np; float lookDistance = _modelScale*0.1f; ep = ip; ep.z() += _height; osg::Vec3 lv = uv^osg::Vec3(1.0f,0.0f,0.0f); osg::Vec3 cp = ep+lv*lookDistance; _camera->setLookAt(ep,cp,uv); cameraSet = true; } } if (!cameraSet) { bp = ep; bp.z() += _modelScale; osg::ref_ptr segUp = new osg::LineSegment; segUp->set(ep,bp); iv.addLineSegment(segUp.get()); _node->accept(iv); if (iv.hits()) { osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segUp.get()); if (!hitList.empty()) { // notify(INFO) << "Hit terrain ok"<0.0f) uv = np; else uv = -np; float lookDistance = _modelScale*0.1f; ep = ip; ep.z() += _height; osg::Vec3 lv = uv^osg::Vec3(1.0f,0.0f,0.0f); osg::Vec3 cp = ep+lv*lookDistance; _camera->setLookAt(ep,cp,uv); cameraSet = true; } } } if (!cameraSet) { // eye _camera->setLookAt(boundingSphere._center+osg::Vec3( 0.0,-2.0f * boundingSphere._radius,0.0f), // look boundingSphere._center, // up osg::Vec3(0.0f,0.0f,1.0f)); } } _velocity = 0.0f; us.requestRedraw(); us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2,(ea.getYmin()+ea.getYmax())/2); flushMouseEventStack(); } void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us) { flushMouseEventStack(); us.requestContinuousUpdate(false); _velocity = 0.0f; osg::Vec3 ep = _camera->getEyePoint(); osg::Vec3 sv = _camera->getSideVector(); osg::Vec3 bp = ep; bp.z() -= _modelScale; // check to see if any obstruction in front. IntersectVisitor iv; bool cameraSet = false; osg::ref_ptr segDown = new osg::LineSegment; segDown->set(ep,bp); iv.addLineSegment(segDown.get()); _node->accept(iv); if (iv.hits()) { osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get()); if (!hitList.empty()) { // notify(INFO) << "Hit terrain ok"<0.0f) uv = np; else uv = -np; float lookDistance = _modelScale*0.1f; ep = ip+uv*_height; osg::Vec3 lv = uv^sv; osg::Vec3 lp = ep+lv*lookDistance; _camera->setLookAt(ep,lp,uv); _camera->ensureOrthogonalUpVector(); cameraSet = true; } } if (!cameraSet) { bp = ep; bp.z() += _modelScale; osg::ref_ptr segUp = new osg::LineSegment; segUp->set(ep,bp); iv.addLineSegment(segUp.get()); _node->accept(iv); if (iv.hits()) { osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segUp.get()); if (!hitList.empty()) { // notify(INFO) << "Hit terrain ok"<0.0f) uv = np; else uv = -np; float lookDistance = _modelScale*0.1f; ep = ip+uv*_height; osg::Vec3 lv = uv^sv; osg::Vec3 lp = ep+lv*lookDistance; _camera->setLookAt(ep,lp,uv); _camera->ensureOrthogonalUpVector(); cameraSet = true; } } } us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2,(ea.getYmin()+ea.getYmax())/2); } bool DriveManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us) { if(!_camera.get()) return false; switch(ea.getEventType()) { case(GUIEventAdapter::PUSH): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); } return true; case(GUIEventAdapter::RELEASE): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); } return true; case(GUIEventAdapter::DRAG): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); } return true; case(GUIEventAdapter::MOVE): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); } return true; case(GUIEventAdapter::KEYBOARD): if (ea.getKey()==' ') { flushMouseEventStack(); home(ea,us); us.requestRedraw(); us.requestContinuousUpdate(false); return true; } else if (ea.getKey()=='q') { _speedMode = USE_MOUSE_Y_FOR_SPEED; return true; } else if (ea.getKey()=='a') { _speedMode = USE_MOUSE_BUTTONS_FOR_SPEED; return true; } return false; case(GUIEventAdapter::FRAME): addMouseEvent(ea); if (calcMovement()) us.requestRedraw(); return true; case(GUIEventAdapter::RESIZE): { init(ea,us); us.requestRedraw(); } return true; default: return false; } } void DriveManipulator::flushMouseEventStack() { _ga_t1 = NULL; _ga_t0 = NULL; } void DriveManipulator::addMouseEvent(const GUIEventAdapter& ea) { _ga_t1 = _ga_t0; _ga_t0 = &ea; } bool DriveManipulator::calcMovement() { // return if less then two events have been added. if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false; float dt = _ga_t0->time()-_ga_t1->time(); if (dt<0.0f) { notify(WARN) << "warning dt = "<getYmin()+_ga_t0->getYmax())/2.0f; float dy = _ga_t0->getY()-my; _velocity = -_modelScale*0.0002f*dy; break; } case(USE_MOUSE_BUTTONS_FOR_SPEED): { unsigned int buttonMask = _ga_t1->getButtonMask(); if (buttonMask==GUIEventAdapter::LEFT_BUTTON) { // pan model. _velocity += dt*_modelScale*0.02f; } else if (buttonMask==GUIEventAdapter::MIDDLE_BUTTON || buttonMask==(GUIEventAdapter::LEFT_BUTTON|GUIEventAdapter::RIGHT_BUTTON)) { _velocity = 0.0f; } else if (buttonMask==GUIEventAdapter::RIGHT_BUTTON) { _velocity -= dt*_modelScale*0.02f; } break; } } // rotate the camera. osg::Vec3 center = _camera->getEyePoint(); osg::Vec3 uv = _camera->getUpVector(); float mx = (_ga_t0->getXmin()+_ga_t0->getXmax())/2.0f; float dx = _ga_t0->getX()-mx; float yaw = dx*0.1f*dt; osg::Matrix mat; mat.makeTrans(-center.x(),-center.y(),-center.z()); mat *= Matrix::rotate(yaw,uv.x(),uv.y(),uv.z()); mat *= Matrix::trans(center.x(),center.y(),center.z()); center = _camera->getEyePoint(); uv = _camera->getUpVector(); _camera->transformLookAt(mat); // get the new forward (look) vector. osg::Vec3 sv = _camera->getSideVector(); osg::Vec3 lv = _camera->getCenterPoint()-_camera->getEyePoint(); float lookDistance = lv.length(); lv.normalize(); // movement is big enough the move the eye point along the look vector. if (fabsf(_velocity*dt)>1e-8) { osg::Vec3 ep = _camera->getEyePoint(); float distanceToMove = _velocity*dt; float signedBuffer; if (distanceToMove>=0.0f) signedBuffer=_buffer; else signedBuffer=-_buffer; // check to see if any obstruction in front. IntersectVisitor iv; osg::ref_ptr segForward = new osg::LineSegment; segForward->set(ep,ep+lv*(signedBuffer+distanceToMove)); iv.addLineSegment(segForward.get()); _node->accept(iv); if (iv.hits()) { osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segForward.get()); if (!hitList.empty()) { // notify(INFO) << "Hit obstruction"< segNormal = new osg::LineSegment; segNormal->set(fp,lfp); iv.addLineSegment(segNormal.get()); _node->accept(iv); if (iv.hits()) { osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segNormal.get()); if (!hitList.empty()) { // notify(INFO) << "Hit terrain ok"<0.0f) uv = np; else uv = -np; ep = ip+uv*_height; lv = uv^sv; osg::Vec3 lp = ep+lv*lookDistance; _camera->setLookAt(ep,lp,uv); _camera->ensureOrthogonalUpVector(); return true; } } // no hit on the terrain found therefore resort to a fall under // under the influence of gravity. osg::Vec3 dp = lfp; dp.z() -= 2*_modelScale; iv.reset(); osg::ref_ptr segFall = new osg::LineSegment; segFall->set(lfp,dp); iv.addLineSegment(segFall.get()); _node->accept(iv); if (iv.hits()) { osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segFall.get()); if (!hitList.empty()) { notify(INFO) << "Hit terrain on decent ok"<0.0f) uv = np; else uv = -np; ep = ip+uv*_height; lv = uv^sv; osg::Vec3 lp = ep+lv*lookDistance; _camera->setLookAt(ep,lp,uv); _camera->ensureOrthogonalUpVector(); return true; } } // no collision with terrain has been found therefore track horizontally. lv *= (_velocity*dt); ep += lv; osg::Vec3 lp = _camera->getCenterPoint()+lv; _camera->setLookAt(ep,lp,uv); _camera->ensureOrthogonalUpVector(); } return true; }