//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield // Distributed under the terms of the GNU General Public License (GPL) // as published by the Free Software Foundation. // // All software using osgSim must be GPL'd or excempted via the // purchase of the Open Scene Graph Professional License (OSGPL) // for further information contact robert@openscenegraph.com. #ifndef OSGSIM_LIGHTPOINTNODE #define OSGSIM_LIGHTPOINTNODE 1 #include #include #include #include #include #include #include #include #include #include namespace osgSim { class OSGSIM_EXPORT LightPointNode : public osg::Node { public : typedef std::vector< LightPoint > LightPointList; LightPointNode(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ LightPointNode(const LightPointNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgSim,LightPointNode); virtual void traverse(osg::NodeVisitor& nv); unsigned int addLightPoint(const LightPoint& lp); LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; } const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; } void removeLightPoint(unsigned int pos); void removeLightPoints(LightPointList::iterator start,LightPointList::iterator end); LightPointList _lightPointList; protected: ~LightPointNode() {} // used to cache the bouding box of the lightpoints as a tighter // view frustum check. mutable osg::BoundingBox _bbox; virtual bool computeBound() const; }; } #endif