// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::map< std::string COMMA GLuint >, osg::Program::AttribBindingList); TYPE_NAME_ALIAS(std::map< std::string COMMA osg::Program::ActiveVarInfo >, osg::Program::ActiveVarInfoMap); BEGIN_OBJECT_REFLECTOR(osg::Program) I_BaseType(osg::StateAttribute); I_Constructor0(____Program, "", ""); I_ConstructorWithDefaults2(IN, const osg::Program &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Program__C5_Program_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "Return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "Return the name of the attribute's library. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "Return the name of the attribute's class type. ", ""); I_Method0(osg::StateAttribute::Type, getType, Properties::VIRTUAL, __Type__getType, "Return the Type identifier of the attribute's class type. ", ""); I_Method1(int, compare, IN, const osg::StateAttribute &, sa, Properties::VIRTUAL, __int__compare__C5_osg_StateAttribute_R1, "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", ""); I_Method1(void, apply, IN, osg::State &, state, Properties::VIRTUAL, __void__apply__osg_State_R1, "If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending. ", ""); I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe, Properties::VIRTUAL, __void__setThreadSafeRefUnref__bool, "Set whether to use a mutex to ensure ref() and unref() are thread safe. ", ""); I_Method1(void, compileGLObjects, IN, osg::State &, state, Properties::VIRTUAL, __void__compileGLObjects__osg_State_R1, "Compile program and associated shaders. ", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned_int, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0, Properties::VIRTUAL, __void__releaseGLObjects__osg_State_P1, "release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. ", ""); I_Method0(void, dirtyProgram, Properties::NON_VIRTUAL, __void__dirtyProgram, "Mark our PCSOs as needing relink. ", ""); I_Method1(bool, addShader, IN, osg::Shader *, shader, Properties::NON_VIRTUAL, __bool__addShader__Shader_P1, "Attach an osg::Shader to this osg::Program. ", "Mark Program as needing relink. Return true for success "); I_Method0(unsigned int, getNumShaders, Properties::NON_VIRTUAL, __unsigned_int__getNumShaders, "", ""); I_Method1(osg::Shader *, getShader, IN, unsigned int, i, Properties::NON_VIRTUAL, __Shader_P1__getShader__unsigned_int, "", ""); I_Method1(const osg::Shader *, getShader, IN, unsigned int, i, Properties::NON_VIRTUAL, __C5_Shader_P1__getShader__unsigned_int, "", ""); I_Method1(bool, removeShader, IN, osg::Shader *, shader, Properties::NON_VIRTUAL, __bool__removeShader__Shader_P1, "Remove osg::Shader from this osg::Program. ", "Mark Program as needing relink. Return true for success "); I_Method2(void, addBindAttribLocation, IN, const std::string &, name, IN, GLuint, index, Properties::NON_VIRTUAL, __void__addBindAttribLocation__C5_std_string_R1__GLuint, "Add an attribute location binding. ", ""); I_Method1(void, removeBindAttribLocation, IN, const std::string &, name, Properties::NON_VIRTUAL, __void__removeBindAttribLocation__C5_std_string_R1, "Add an attribute location binding. ", ""); I_Method0(const osg::Program::AttribBindingList &, getAttribBindingList, Properties::NON_VIRTUAL, __C5_AttribBindingList_R1__getAttribBindingList, "", ""); I_Method0(bool, isFixedFunction, Properties::NON_VIRTUAL, __bool__isFixedFunction, "Return true if this Program represents \"fixed-functionality\" rendering. ", ""); I_Method2(bool, getGlProgramInfoLog, IN, unsigned int, contextID, IN, std::string &, log, Properties::NON_VIRTUAL, __bool__getGlProgramInfoLog__unsigned_int__std_string_R1, "Query InfoLog from a glProgram. ", ""); I_Method1(const osg::Program::ActiveVarInfoMap &, getActiveUniforms, IN, unsigned int, contextID, Properties::NON_VIRTUAL, __C5_ActiveVarInfoMap_R1__getActiveUniforms__unsigned_int, "", ""); I_Method1(const osg::Program::ActiveVarInfoMap &, getActiveAttribs, IN, unsigned int, contextID, Properties::NON_VIRTUAL, __C5_ActiveVarInfoMap_R1__getActiveAttribs__unsigned_int, "", ""); I_Method1(osg::Program::PerContextProgram *, getPCP, IN, unsigned int, contextID, Properties::NON_VIRTUAL, __PerContextProgram_P1__getPCP__unsigned_int, "Get the PCP for a particular GL context. ", ""); I_StaticMethod2(void, deleteGlProgram, IN, unsigned int, contextID, IN, GLuint, program, __void__deleteGlProgram__unsigned_int__GLuint_S, "Mark internal glProgram for deletion. ", "Deletion requests are queued until they can be executed in the proper GL context. "); I_StaticMethod3(void, flushDeletedGlPrograms, IN, unsigned int, contextID, IN, double, currentTime, IN, double &, availableTime, __void__flushDeletedGlPrograms__unsigned_int__double__double_R1_S, "flush all the cached glPrograms which need to be deleted in the OpenGL context related to contextID. ", ""); I_SimpleProperty(const osg::Program::AttribBindingList &, AttribBindingList, __C5_AttribBindingList_R1__getAttribBindingList, 0); I_ArrayProperty(osg::Shader *, Shader, __Shader_P1__getShader__unsigned_int, 0, __unsigned_int__getNumShaders, __bool__addShader__Shader_P1, 0, 0); I_SimpleProperty(bool, ThreadSafeRefUnref, 0, __void__setThreadSafeRefUnref__bool); I_SimpleProperty(osg::StateAttribute::Type, Type, __Type__getType, 0); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::Program::ActiveVarInfo) I_Constructor0(____ActiveVarInfo, "", ""); I_Constructor3(IN, GLint, loc, IN, GLenum, type, IN, GLint, size, ____ActiveVarInfo__GLint__GLenum__GLint, "", ""); I_PublicMemberProperty(GLint, _location); I_PublicMemberProperty(GLenum, _type); I_PublicMemberProperty(GLint, _size); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Program::PerContextProgram) I_BaseType(osg::Referenced); I_Constructor2(IN, const osg::Program *, program, IN, unsigned int, contextID, ____PerContextProgram__C5_Program_P1__unsigned_int, "", ""); I_Method0(GLuint, getHandle, Properties::NON_VIRTUAL, __GLuint__getHandle, "", ""); I_Method0(void, requestLink, Properties::NON_VIRTUAL, __void__requestLink, "", ""); I_Method0(void, linkProgram, Properties::NON_VIRTUAL, __void__linkProgram, "", ""); I_Method0(bool, validateProgram, Properties::NON_VIRTUAL, __bool__validateProgram, "", ""); I_Method0(bool, needsLink, Properties::NON_VIRTUAL, __bool__needsLink, "", ""); I_Method0(bool, isLinked, Properties::NON_VIRTUAL, __bool__isLinked, "", ""); I_Method1(bool, getInfoLog, IN, std::string &, infoLog, Properties::NON_VIRTUAL, __bool__getInfoLog__std_string_R1, "", ""); I_Method0(void, useProgram, Properties::NON_VIRTUAL, __void__useProgram, "", ""); I_Method0(void, resetAppliedUniforms, Properties::NON_VIRTUAL, __void__resetAppliedUniforms, "", ""); I_Method1(void, apply, IN, const osg::Uniform &, uniform, Properties::NON_VIRTUAL, __void__apply__C5_Uniform_R1, "", ""); I_Method0(const osg::Program::ActiveVarInfoMap &, getActiveUniforms, Properties::NON_VIRTUAL, __C5_ActiveVarInfoMap_R1__getActiveUniforms, "", ""); I_Method0(const osg::Program::ActiveVarInfoMap &, getActiveAttribs, Properties::NON_VIRTUAL, __C5_ActiveVarInfoMap_R1__getActiveAttribs, "", ""); I_Method1(GLint, getUniformLocation, IN, const std::string &, name, Properties::NON_VIRTUAL, __GLint__getUniformLocation__C5_std_string_R1, "", ""); I_Method1(GLint, getAttribLocation, IN, const std::string &, name, Properties::NON_VIRTUAL, __GLint__getAttribLocation__C5_std_string_R1, "", ""); I_SimpleProperty(const osg::Program::ActiveVarInfoMap &, ActiveAttribs, __C5_ActiveVarInfoMap_R1__getActiveAttribs, 0); I_SimpleProperty(const osg::Program::ActiveVarInfoMap &, ActiveUniforms, __C5_ActiveVarInfoMap_R1__getActiveUniforms, 0); I_SimpleProperty(GLuint, Handle, __GLuint__getHandle, 0); END_REFLECTOR STD_MAP_REFLECTOR(std::map< std::string COMMA GLuint >); STD_MAP_REFLECTOR(std::map< std::string COMMA osg::Program::ActiveVarInfo >);