// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_VALUE_REFLECTOR(osg::Matrix2) I_Constructor0(____Matrix2, "", ""); I_Constructor1(IN, const osg::Matrix2 &, mat, Properties::NON_EXPLICIT, ____Matrix2__C5_Matrix2_R1, "", ""); I_Constructor4(IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11, ____Matrix2__float__float__float__float, "", ""); I_Method1(void, set, IN, const osg::Matrix2 &, rhs, Properties::NON_VIRTUAL, __void__set__C5_Matrix2_R1, "", ""); I_Method1(void, set, IN, float const *const, ptr, Properties::NON_VIRTUAL, __void__set__float_C5_P1C5, "", ""); I_Method4(void, set, IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11, Properties::NON_VIRTUAL, __void__set__float__float__float__float, "", ""); I_Method0(float *, ptr, Properties::NON_VIRTUAL, __float_P1__ptr, "", ""); I_Method0(const float *, ptr, Properties::NON_VIRTUAL, __C5_float_P1__ptr, "", ""); I_Method0(void, makeIdentity, Properties::NON_VIRTUAL, __void__makeIdentity, "", ""); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::Matrix3) I_Constructor0(____Matrix3, "", ""); I_Constructor1(IN, const osg::Matrix3 &, mat, Properties::NON_EXPLICIT, ____Matrix3__C5_Matrix3_R1, "", ""); I_Constructor9(IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22, ____Matrix3__float__float__float__float__float__float__float__float__float, "", ""); I_Method1(void, set, IN, const osg::Matrix3 &, rhs, Properties::NON_VIRTUAL, __void__set__C5_Matrix3_R1, "", ""); I_Method1(void, set, IN, float const *const, ptr, Properties::NON_VIRTUAL, __void__set__float_C5_P1C5, "", ""); I_Method9(void, set, IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22, Properties::NON_VIRTUAL, __void__set__float__float__float__float__float__float__float__float__float, "", ""); I_Method0(float *, ptr, Properties::NON_VIRTUAL, __float_P1__ptr, "", ""); I_Method0(const float *, ptr, Properties::NON_VIRTUAL, __C5_float_P1__ptr, "", ""); I_Method0(void, makeIdentity, Properties::NON_VIRTUAL, __void__makeIdentity, "", ""); END_REFLECTOR TYPE_NAME_ALIAS(std::vector< osg::StateSet * >, osg::Uniform::ParentList); BEGIN_ENUM_REFLECTOR(osg::Uniform::Type) I_EnumLabel(osg::Uniform::FLOAT); I_EnumLabel(osg::Uniform::FLOAT_VEC2); I_EnumLabel(osg::Uniform::FLOAT_VEC3); I_EnumLabel(osg::Uniform::FLOAT_VEC4); I_EnumLabel(osg::Uniform::INT); I_EnumLabel(osg::Uniform::INT_VEC2); I_EnumLabel(osg::Uniform::INT_VEC3); I_EnumLabel(osg::Uniform::INT_VEC4); I_EnumLabel(osg::Uniform::BOOL); I_EnumLabel(osg::Uniform::BOOL_VEC2); I_EnumLabel(osg::Uniform::BOOL_VEC3); I_EnumLabel(osg::Uniform::BOOL_VEC4); I_EnumLabel(osg::Uniform::FLOAT_MAT2); I_EnumLabel(osg::Uniform::FLOAT_MAT3); I_EnumLabel(osg::Uniform::FLOAT_MAT4); I_EnumLabel(osg::Uniform::SAMPLER_1D); I_EnumLabel(osg::Uniform::SAMPLER_2D); I_EnumLabel(osg::Uniform::SAMPLER_3D); I_EnumLabel(osg::Uniform::SAMPLER_CUBE); I_EnumLabel(osg::Uniform::SAMPLER_1D_SHADOW); I_EnumLabel(osg::Uniform::SAMPLER_2D_SHADOW); I_EnumLabel(osg::Uniform::UNDEFINED); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Uniform) I_BaseType(osg::Object); I_Constructor0(____Uniform, "", ""); I_ConstructorWithDefaults3(IN, osg::Uniform::Type, type, , IN, const std::string &, name, , IN, int, numElements, 1, ____Uniform__Type__C5_std_string_R1__int, "", ""); I_ConstructorWithDefaults2(IN, const osg::Uniform &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Uniform__C5_Uniform_R1__C5_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(bool, setType, IN, osg::Uniform::Type, t, Properties::NON_VIRTUAL, __bool__setType__Type, "Set the type of glUniform, ensuring it is only set once. ", ""); I_Method0(const osg::Uniform::Type, getType, Properties::NON_VIRTUAL, __C5_Type__getType, "Get the type of glUniform as enum. ", ""); I_Method1(void, setName, IN, const std::string &, name, Properties::NON_VIRTUAL, __void__setName__C5_std_string_R1, "Set the name of the glUniform, ensuring it is only set once. ", ""); I_Method1(void, setNumElements, IN, unsigned int, numElements, Properties::NON_VIRTUAL, __void__setNumElements__unsigned_int, "Set the length of a uniform, ensuring it is only set once (1==scalar). ", ""); I_Method0(unsigned int, getNumElements, Properties::NON_VIRTUAL, __unsigned_int__getNumElements, "Get the number of GLSL elements of the osg::Uniform (1==scalar). ", ""); I_Method0(unsigned int, getInternalArrayNumElements, Properties::NON_VIRTUAL, __unsigned_int__getInternalArrayNumElements, "Get the number of elements required for the internal data array. ", "Returns 0 if the osg::Uniform is not properly configured. "); I_Constructor2(IN, const char *, name, IN, float, f, ____Uniform__C5_char_P1__float, "convenient scalar (non-array) constructors w/ assignment ", ""); I_Constructor2(IN, const char *, name, IN, int, i, ____Uniform__C5_char_P1__int, "", ""); I_Constructor2(IN, const char *, name, IN, bool, b, ____Uniform__C5_char_P1__bool, "", ""); I_Constructor2(IN, const char *, name, IN, const osg::Vec2 &, v2, ____Uniform__C5_char_P1__C5_osg_Vec2_R1, "", ""); I_Constructor2(IN, const char *, name, IN, const osg::Vec3 &, v3, ____Uniform__C5_char_P1__C5_osg_Vec3_R1, "", ""); I_Constructor2(IN, const char *, name, IN, const osg::Vec4 &, v4, ____Uniform__C5_char_P1__C5_osg_Vec4_R1, "", ""); I_Constructor2(IN, const char *, name, IN, const osg::Matrix2 &, m2, ____Uniform__C5_char_P1__C5_osg_Matrix2_R1, "", ""); I_Constructor2(IN, const char *, name, IN, const osg::Matrix3 &, m3, ____Uniform__C5_char_P1__C5_osg_Matrix3_R1, "", ""); I_Constructor2(IN, const char *, name, IN, const osg::Matrixf &, m4, ____Uniform__C5_char_P1__C5_osg_Matrixf_R1, "", ""); I_Constructor2(IN, const char *, name, IN, const osg::Matrixd &, m4, ____Uniform__C5_char_P1__C5_osg_Matrixd_R1, "", ""); I_Constructor3(IN, const char *, name, IN, int, i0, IN, int, i1, ____Uniform__C5_char_P1__int__int, "", ""); I_Constructor4(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2, ____Uniform__C5_char_P1__int__int__int, "", ""); I_Constructor5(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3, ____Uniform__C5_char_P1__int__int__int__int, "", ""); I_Constructor3(IN, const char *, name, IN, bool, b0, IN, bool, b1, ____Uniform__C5_char_P1__bool__bool, "", ""); I_Constructor4(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2, ____Uniform__C5_char_P1__bool__bool__bool, "", ""); I_Constructor5(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3, ____Uniform__C5_char_P1__bool__bool__bool__bool, "", ""); I_Method1(int, compare, IN, const osg::Uniform &, rhs, Properties::VIRTUAL, __int__compare__C5_Uniform_R1, "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", ""); I_Method1(int, compareData, IN, const osg::Uniform &, rhs, Properties::VIRTUAL, __int__compareData__C5_Uniform_R1, "", ""); I_Method1(void, copyData, IN, const osg::Uniform &, rhs, Properties::NON_VIRTUAL, __void__copyData__C5_Uniform_R1, "", ""); I_Method0(const osg::Uniform::ParentList &, getParents, Properties::NON_VIRTUAL, __C5_ParentList_R1__getParents, "Get the parent list of this Uniform. ", ""); I_Method0(osg::Uniform::ParentList, getParents, Properties::NON_VIRTUAL, __ParentList__getParents, "Get the a copy of parent list of node. ", "A copy is returned to prevent modification of the parent list. "); I_Method1(osg::StateSet *, getParent, IN, unsigned int, i, Properties::NON_VIRTUAL, __StateSet_P1__getParent__unsigned_int, "", ""); I_Method1(const osg::StateSet *, getParent, IN, unsigned int, i, Properties::NON_VIRTUAL, __C5_StateSet_P1__getParent__unsigned_int, "Get a single const parent of this Uniform. ", " param i index of the parent to get. return the parent i."); I_Method0(unsigned int, getNumParents, Properties::NON_VIRTUAL, __unsigned_int__getNumParents, "Get the number of parents of this Uniform. ", "the number of parents of this Uniform. "); I_Method1(bool, set, IN, float, f, Properties::NON_VIRTUAL, __bool__set__float, "convenient scalar (non-array) value assignment ", ""); I_Method1(bool, set, IN, int, i, Properties::NON_VIRTUAL, __bool__set__int, "", ""); I_Method1(bool, set, IN, bool, b, Properties::NON_VIRTUAL, __bool__set__bool, "", ""); I_Method1(bool, set, IN, const osg::Vec2 &, v2, Properties::NON_VIRTUAL, __bool__set__C5_osg_Vec2_R1, "", ""); I_Method1(bool, set, IN, const osg::Vec3 &, v3, Properties::NON_VIRTUAL, __bool__set__C5_osg_Vec3_R1, "", ""); I_Method1(bool, set, IN, const osg::Vec4 &, v4, Properties::NON_VIRTUAL, __bool__set__C5_osg_Vec4_R1, "", ""); I_Method1(bool, set, IN, const osg::Matrix2 &, m2, Properties::NON_VIRTUAL, __bool__set__C5_osg_Matrix2_R1, "", ""); I_Method1(bool, set, IN, const osg::Matrix3 &, m3, Properties::NON_VIRTUAL, __bool__set__C5_osg_Matrix3_R1, "", ""); I_Method1(bool, set, IN, const osg::Matrixf &, m4, Properties::NON_VIRTUAL, __bool__set__C5_osg_Matrixf_R1, "", ""); I_Method1(bool, set, IN, const osg::Matrixd &, m4, Properties::NON_VIRTUAL, __bool__set__C5_osg_Matrixd_R1, "", ""); I_Method2(bool, set, IN, int, i0, IN, int, i1, Properties::NON_VIRTUAL, __bool__set__int__int, "", ""); I_Method3(bool, set, IN, int, i0, IN, int, i1, IN, int, i2, Properties::NON_VIRTUAL, __bool__set__int__int__int, "", ""); I_Method4(bool, set, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3, Properties::NON_VIRTUAL, __bool__set__int__int__int__int, "", ""); I_Method2(bool, set, IN, bool, b0, IN, bool, b1, Properties::NON_VIRTUAL, __bool__set__bool__bool, "", ""); I_Method3(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2, Properties::NON_VIRTUAL, __bool__set__bool__bool__bool, "", ""); I_Method4(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3, Properties::NON_VIRTUAL, __bool__set__bool__bool__bool__bool, "", ""); I_Method1(bool, get, IN, float &, f, Properties::NON_VIRTUAL, __bool__get__float_R1, "convenient scalar (non-array) value query ", ""); I_Method1(bool, get, IN, int &, i, Properties::NON_VIRTUAL, __bool__get__int_R1, "", ""); I_Method1(bool, get, IN, bool &, b, Properties::NON_VIRTUAL, __bool__get__bool_R1, "", ""); I_Method1(bool, get, IN, osg::Vec2 &, v2, Properties::NON_VIRTUAL, __bool__get__osg_Vec2_R1, "", ""); I_Method1(bool, get, IN, osg::Vec3 &, v3, Properties::NON_VIRTUAL, __bool__get__osg_Vec3_R1, "", ""); I_Method1(bool, get, IN, osg::Vec4 &, v4, Properties::NON_VIRTUAL, __bool__get__osg_Vec4_R1, "", ""); I_Method1(bool, get, IN, osg::Matrix2 &, m2, Properties::NON_VIRTUAL, __bool__get__osg_Matrix2_R1, "", ""); I_Method1(bool, get, IN, osg::Matrix3 &, m3, Properties::NON_VIRTUAL, __bool__get__osg_Matrix3_R1, "", ""); I_Method1(bool, get, IN, osg::Matrixf &, m4, Properties::NON_VIRTUAL, __bool__get__osg_Matrixf_R1, "", ""); I_Method1(bool, get, IN, osg::Matrixd &, m4, Properties::NON_VIRTUAL, __bool__get__osg_Matrixd_R1, "", ""); I_Method2(bool, get, IN, int &, i0, IN, int &, i1, Properties::NON_VIRTUAL, __bool__get__int_R1__int_R1, "", ""); I_Method3(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2, Properties::NON_VIRTUAL, __bool__get__int_R1__int_R1__int_R1, "", ""); I_Method4(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3, Properties::NON_VIRTUAL, __bool__get__int_R1__int_R1__int_R1__int_R1, "", ""); I_Method2(bool, get, IN, bool &, b0, IN, bool &, b1, Properties::NON_VIRTUAL, __bool__get__bool_R1__bool_R1, "", ""); I_Method3(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, Properties::NON_VIRTUAL, __bool__get__bool_R1__bool_R1__bool_R1, "", ""); I_Method4(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3, Properties::NON_VIRTUAL, __bool__get__bool_R1__bool_R1__bool_R1__bool_R1, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, float, f, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__float, "value assignment for array uniforms ", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, int, i, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__int, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, bool, b, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__bool, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec2 &, v2, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__C5_osg_Vec2_R1, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec3 &, v3, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__C5_osg_Vec3_R1, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec4 &, v4, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__C5_osg_Vec4_R1, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix2 &, m2, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__C5_osg_Matrix2_R1, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix3 &, m3, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__C5_osg_Matrix3_R1, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixf &, m4, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__C5_osg_Matrixf_R1, "", ""); I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixd &, m4, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__C5_osg_Matrixd_R1, "", ""); I_Method3(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__int__int, "", ""); I_Method4(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__int__int__int, "", ""); I_Method5(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__int__int__int__int, "", ""); I_Method3(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__bool__bool, "", ""); I_Method4(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__bool__bool__bool, "", ""); I_Method5(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3, Properties::NON_VIRTUAL, __bool__setElement__unsigned_int__bool__bool__bool__bool, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, float &, f, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__float_R1, "value query for array uniforms ", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, int &, i, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__int_R1, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, bool &, b, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__bool_R1, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec2 &, v2, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__osg_Vec2_R1, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec3 &, v3, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__osg_Vec3_R1, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec4 &, v4, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__osg_Vec4_R1, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix2 &, m2, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__osg_Matrix2_R1, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix3 &, m3, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__osg_Matrix3_R1, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixf &, m4, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__osg_Matrixf_R1, "", ""); I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixd &, m4, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__osg_Matrixd_R1, "", ""); I_Method3(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__int_R1__int_R1, "", ""); I_Method4(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__int_R1__int_R1__int_R1, "", ""); I_Method5(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__int_R1__int_R1__int_R1__int_R1, "", ""); I_Method3(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__bool_R1__bool_R1, "", ""); I_Method4(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__bool_R1__bool_R1__bool_R1, "", ""); I_Method5(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3, Properties::NON_VIRTUAL, __bool__getElement__unsigned_int__bool_R1__bool_R1__bool_R1__bool_R1, "", ""); I_Method1(void, setUpdateCallback, IN, osg::Uniform::Callback *, uc, Properties::NON_VIRTUAL, __void__setUpdateCallback__Callback_P1, "Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. ", ""); I_Method0(osg::Uniform::Callback *, getUpdateCallback, Properties::NON_VIRTUAL, __Callback_P1__getUpdateCallback, "Get the non const UpdateCallback. ", ""); I_Method0(const osg::Uniform::Callback *, getUpdateCallback, Properties::NON_VIRTUAL, __C5_Callback_P1__getUpdateCallback, "Get the const UpdateCallback. ", ""); I_Method1(void, setEventCallback, IN, osg::Uniform::Callback *, ec, Properties::NON_VIRTUAL, __void__setEventCallback__Callback_P1, "Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. ", ""); I_Method0(osg::Uniform::Callback *, getEventCallback, Properties::NON_VIRTUAL, __Callback_P1__getEventCallback, "Get the non const EventCallback. ", ""); I_Method0(const osg::Uniform::Callback *, getEventCallback, Properties::NON_VIRTUAL, __C5_Callback_P1__getEventCallback, "Get the const EventCallback. ", ""); I_Method0(void, dirty, Properties::NON_VIRTUAL, __void__dirty, "Increment the modified count on the Uniform so Programs watching it know it update themselves. ", "NOTE: autotomatically called during osg::Uniform::set*(); you must call if modifying the internal data array directly. "); I_Method1(bool, setArray, IN, osg::FloatArray *, array, Properties::NON_VIRTUAL, __bool__setArray__FloatArray_P1, "Set the internal data array for a osg::Uniform. ", ""); I_Method1(bool, setArray, IN, osg::IntArray *, array, Properties::NON_VIRTUAL, __bool__setArray__IntArray_P1, "", ""); I_Method0(osg::FloatArray *, getFloatArray, Properties::NON_VIRTUAL, __FloatArray_P1__getFloatArray, "Get the internal data array for a float osg::Uniform. ", ""); I_Method0(const osg::FloatArray *, getFloatArray, Properties::NON_VIRTUAL, __C5_FloatArray_P1__getFloatArray, "", ""); I_Method0(osg::IntArray *, getIntArray, Properties::NON_VIRTUAL, __IntArray_P1__getIntArray, "Get the internal data array for an int osg::Uniform. ", ""); I_Method0(const osg::IntArray *, getIntArray, Properties::NON_VIRTUAL, __C5_IntArray_P1__getIntArray, "", ""); I_Method1(void, setModifiedCount, IN, unsigned int, mc, Properties::NON_VIRTUAL, __void__setModifiedCount__unsigned_int, "", ""); I_Method0(unsigned int, getModifiedCount, Properties::NON_VIRTUAL, __unsigned_int__getModifiedCount, "", ""); I_Method2(void, apply, IN, const osg::GL2Extensions *, ext, IN, GLint, location, Properties::NON_VIRTUAL, __void__apply__C5_GL2Extensions_P1__GLint, "", ""); I_StaticMethod1(const char *, getTypename, IN, osg::Uniform::Type, t, __C5_char_P1__getTypename__Type_S, "Return the name of a Type enum as string. ", ""); I_StaticMethod1(int, getTypeNumComponents, IN, osg::Uniform::Type, t, __int__getTypeNumComponents__Type_S, "Return the the number of components for a GLSL type. ", ""); I_StaticMethod1(osg::Uniform::Type, getTypeId, IN, const std::string &, tname, __Uniform_Type__getTypeId__C5_std_string_R1_S, "Return the Type enum of a Uniform typename string. ", ""); I_StaticMethod1(osg::Uniform::Type, getGlApiType, IN, osg::Uniform::Type, t, __Type__getGlApiType__Type_S, "Return the GL API type corresponding to a GLSL type. ", ""); I_StaticMethod1(GLenum, getInternalArrayType, IN, osg::Uniform::Type, t, __GLenum__getInternalArrayType__Type_S, "Return the internal data array type corresponding to a GLSL type. ", ""); I_ProtectedMethod1(bool, isCompatibleType, IN, osg::Uniform::Type, t, Properties::NON_VIRTUAL, Properties::CONST, __bool__isCompatibleType__Type, "", ""); I_ProtectedMethod0(bool, isScalar, Properties::NON_VIRTUAL, Properties::CONST, __bool__isScalar, "", ""); I_ProtectedMethod0(void, allocateDataArray, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__allocateDataArray, "", ""); I_ProtectedMethod1(void, addParent, IN, osg::StateSet *, object, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__addParent__osg_StateSet_P1, "", ""); I_ProtectedMethod1(void, removeParent, IN, osg::StateSet *, object, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__removeParent__osg_StateSet_P1, "", ""); I_SimpleProperty(osg::FloatArray *, Array, 0, __bool__setArray__FloatArray_P1); I_ArrayProperty(bool, Element, 0, __bool__setElement__unsigned_int__bool, __unsigned_int__getNumElements, 0, 0, 0); I_SimpleProperty(osg::Uniform::Callback *, EventCallback, __Callback_P1__getEventCallback, __void__setEventCallback__Callback_P1); I_SimpleProperty(osg::FloatArray *, FloatArray, __FloatArray_P1__getFloatArray, 0); I_SimpleProperty(osg::IntArray *, IntArray, __IntArray_P1__getIntArray, 0); I_SimpleProperty(unsigned int, InternalArrayNumElements, __unsigned_int__getInternalArrayNumElements, 0); I_SimpleProperty(unsigned int, ModifiedCount, __unsigned_int__getModifiedCount, __void__setModifiedCount__unsigned_int); I_SimpleProperty(const std::string &, Name, 0, __void__setName__C5_std_string_R1); I_SimpleProperty(unsigned int, NumElements, 0, __void__setNumElements__unsigned_int); I_ArrayProperty(osg::StateSet *, Parent, __StateSet_P1__getParent__unsigned_int, 0, __unsigned_int__getNumParents, 0, 0, 0); I_SimpleProperty(osg::Uniform::ParentList, Parents, __ParentList__getParents, 0); I_SimpleProperty(osg::Uniform::Type, Type, 0, __bool__setType__Type); I_SimpleProperty(osg::Uniform::Callback *, UpdateCallback, __Callback_P1__getUpdateCallback, __void__setUpdateCallback__Callback_P1); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Uniform::Callback) I_VirtualBaseType(osg::Object); I_Constructor0(____Callback, "", ""); I_Constructor2(IN, const osg::Uniform::Callback &, x, IN, const osg::CopyOp &, x, ____Callback__C5_Callback_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); END_REFLECTOR