#include #include #include #include #include #include #include #include bool FluidProgram_readLocalData(osg::Object &obj, osgDB::Input &fr); bool FluidProgram_writeLocalData(const osg::Object &obj, osgDB::Output &fw); osgDB::RegisterDotOsgWrapperProxy FluidProgram_Proxy ( new osgParticle::FluidProgram, "FluidProgram", "Object Node ParticleProcessor osgParticle::Program FluidProgram", FluidProgram_readLocalData, FluidProgram_writeLocalData ); bool FluidProgram_readLocalData(osg::Object &obj, osgDB::Input &fr) { osgParticle::FluidProgram &myobj = static_cast(obj); bool itAdvanced = false; osg::Vec3 vec; float f; if (fr[0].matchWord("acceleration")) { if (fr[1].getFloat(vec.x()) && fr[2].getFloat(vec.y()) && fr[3].getFloat(vec.z())) { myobj.setAcceleration(vec); fr += 4; itAdvanced = true; } } if (fr[0].matchWord("viscosity")) { if (fr[1].getFloat(f)) { myobj.setFluidViscosity(f); fr += 2; itAdvanced = true; } } if (fr[0].matchWord("density")) { if (fr[1].getFloat(f)) { myobj.setFluidDensity(f); fr += 2; itAdvanced = true; } } if (fr[0].matchWord("wind")) { if (fr[1].getFloat(vec.x()) && fr[2].getFloat(vec.y()) && fr[3].getFloat(vec.z())) { myobj.setWind(vec); fr += 4; itAdvanced = true; } } return itAdvanced; } bool FluidProgram_writeLocalData(const osg::Object &obj, osgDB::Output &fw) { const osgParticle::FluidProgram &myobj = static_cast(obj); osg::Vec3 vec; float f; vec = myobj.getAcceleration(); fw.indent() << "acceleration " << vec << std::endl; f = myobj.getFluidViscosity(); fw.indent() << "viscosity " << f << std::endl; f = myobj.getFluidDensity(); fw.indent() << "density " << f << std::endl; vec = myobj.getWind(); fw.indent() << "wind " << vec << std::endl; return true; }