//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield // Distributed under the terms of the GNU General Public License (GPL) // as published by the Free Software Foundation. // // All software using osgSim must be GPL'd or excempted via the // purchase of the Open Scene Graph Professional License (OSGPL) // for further information contact robert@openscenegraph.com. #ifndef OSGSIM_LIGHTPOINT #define OSGSIM_LIGHTPOINT 1 #include #include #include #include #include #include namespace osgSim { class OSGSIM_EXPORT LightPoint { public: enum BlendingMode { ADDITIVE, BLENDED }; LightPoint(); LightPoint(const osg::Vec3& position, const osg::Vec4& color); LightPoint(bool on, const osg::Vec3& position, const osg::Vec4& color, float intensity=1.0f, float radius=1.0f, float maxPixelSize=30, Sector* sector=0, BlinkSequence* blinkSequence=0, BlendingMode blendingMode=BLENDED); LightPoint(const LightPoint& lp); LightPoint& operator = (const LightPoint& lp); bool _on; osg::Vec3 _position; osg::Vec4 _color; float _intensity; float _radius; float _maxPixelSize; osg::ref_ptr _sector; osg::ref_ptr _blinkSequence; BlendingMode _blendingMode; }; } #endif