// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::CenteredPlacer) I_DeclaringFile("osgParticle/CenteredPlacer"); I_BaseType(osgParticle::Placer); I_Constructor0(____CenteredPlacer, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::CenteredPlacer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____CenteredPlacer__C5_CenteredPlacer_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const osg::Vec3 &, getCenter, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getCenter, "Get the center point. ", ""); I_Method1(void, setCenter, IN, const osg::Vec3 &, v, Properties::NON_VIRTUAL, __void__setCenter__C5_osg_Vec3_R1, "Set the center point. ", ""); I_Method3(void, setCenter, IN, float, x, IN, float, y, IN, float, z, Properties::NON_VIRTUAL, __void__setCenter__float__float__float, "Set the center point. ", ""); I_SimpleProperty(const osg::Vec3 &, Center, __C5_osg_Vec3_R1__getCenter, __void__setCenter__C5_osg_Vec3_R1); END_REFLECTOR