/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVOLUMESETTINGS #define OSGVOLUMESETTINGS 1 #include #include namespace osgVolume { class OSGVOLUME_EXPORT VolumeSettings : public osg::Object { public: VolumeSettings(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ VolumeSettings(const VolumeSettings&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgVolume, VolumeSettings); enum Technique { FixedFunction, RayTraced, MultiPass }; void setTechnique(Technique technique) { _technique = technique; } Technique getTechnique() const { return _technique; } enum ShadingModel { Standard, Light, Isosurface, MaximumIntensityProjection }; void setShadingModel(ShadingModel sm) { _shadingModel = sm; } ShadingModel getShadingModel() const { return _shadingModel; } void setSampleRatio(float sr) { _sampleRatio = sr; } float getSampleRatio() const { return _sampleRatio; } void setSampleRatioWhenMoving(float sr) { _sampleRatioWhenMoving = sr; } float getSampleRatioWhenMoving() const { return _sampleRatioWhenMoving; } void setCutoff(float co) { _cutoff = co; } float getCutoff() const { return _cutoff; } void setTransparency(float t) { _transparency = t; } float getTransparency() const { return _transparency; } protected: virtual ~VolumeSettings() {} Technique _technique; ShadingModel _shadingModel; float _sampleRatio; float _sampleRatioWhenMoving; float _cutoff; float _transparency; }; } #endif