// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect) I_BaseType(osg::Group); I_ConstructorWithDefaults1(IN, bool, automaticSetup, true, ____ParticleEffect__bool, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ParticleEffect__C5_ParticleEffect_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(const char *, libraryName, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method0(const char *, className, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, setAutomaticSetup, IN, bool, flag, __void__setAutomaticSetup__bool, "", ""); I_Method0(bool, getAutomaticSetup, __bool__getAutomaticSetup, "", ""); I_Method1(void, setUseLocalParticleSystem, IN, bool, local, __void__setUseLocalParticleSystem__bool, "", ""); I_Method0(bool, getUseLocalParticleSystem, __bool__getUseLocalParticleSystem, "", ""); I_Method1(void, setTextureFileName, IN, const std::string &, filename, __void__setTextureFileName__C5_std_string_R1, "", ""); I_Method0(const std::string &, getTextureFileName, __C5_std_string_R1__getTextureFileName, "", ""); I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p, __void__setDefaultParticleTemplate__C5_Particle_R1, "", ""); I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate, __C5_Particle_R1__getDefaultParticleTemplate, "", ""); I_Method1(void, setPosition, IN, const osg::Vec3 &, position, __void__setPosition__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getPosition, __C5_osg_Vec3_R1__getPosition, "", ""); I_Method1(void, setScale, IN, float, scale, __void__setScale__float, "", ""); I_Method0(float, getScale, __float__getScale, "", ""); I_Method1(void, setIntensity, IN, float, intensity, __void__setIntensity__float, "", ""); I_Method0(float, getIntensity, __float__getIntensity, "", ""); I_Method1(void, setStartTime, IN, double, startTime, __void__setStartTime__double, "", ""); I_Method0(double, getStartTime, __double__getStartTime, "", ""); I_Method1(void, setEmitterDuration, IN, double, duration, __void__setEmitterDuration__double, "", ""); I_Method0(double, getEmitterDuration, __double__getEmitterDuration, "", ""); I_Method1(void, setParticleDuration, IN, double, duration, __void__setParticleDuration__double, "", ""); I_Method0(double, getParticleDuration, __double__getParticleDuration, "", ""); I_Method1(void, setWind, IN, const osg::Vec3 &, wind, __void__setWind__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getWind, __C5_osg_Vec3_R1__getWind, "", ""); I_Method0(bool, areAllParticlesDead, __bool__areAllParticlesDead, "Get whether all particles are dead. ", ""); I_Method0(osgParticle::Emitter *, getEmitter, __Emitter_P1__getEmitter, "", ""); I_Method0(const osgParticle::Emitter *, getEmitter, __C5_Emitter_P1__getEmitter, "", ""); I_Method0(osgParticle::Program *, getProgram, __Program_P1__getProgram, "", ""); I_Method0(const osgParticle::Program *, getProgram, __C5_Program_P1__getProgram, "", ""); I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps, __void__setParticleSystem__ParticleSystem_P1, "", ""); I_Method0(osgParticle::ParticleSystem *, getParticleSystem, __ParticleSystem_P1__getParticleSystem, "", ""); I_Method0(const osgParticle::ParticleSystem *, getParticleSystem, __C5_ParticleSystem_P1__getParticleSystem, "", ""); I_Method0(void, setDefaults, __void__setDefaults, "", ""); I_Method0(void, setUpEmitterAndProgram, __void__setUpEmitterAndProgram, "", ""); I_Method0(void, buildEffect, __void__buildEffect, "", ""); I_SimpleProperty(bool, AutomaticSetup, __bool__getAutomaticSetup, __void__setAutomaticSetup__bool); I_SimpleProperty(const osgParticle::Particle &, DefaultParticleTemplate, __C5_Particle_R1__getDefaultParticleTemplate, __void__setDefaultParticleTemplate__C5_Particle_R1); I_SimpleProperty(osgParticle::Emitter *, Emitter, __Emitter_P1__getEmitter, 0); I_SimpleProperty(double, EmitterDuration, __double__getEmitterDuration, __void__setEmitterDuration__double); I_SimpleProperty(float, Intensity, __float__getIntensity, __void__setIntensity__float); I_SimpleProperty(double, ParticleDuration, __double__getParticleDuration, __void__setParticleDuration__double); I_SimpleProperty(osgParticle::ParticleSystem *, ParticleSystem, __ParticleSystem_P1__getParticleSystem, __void__setParticleSystem__ParticleSystem_P1); I_SimpleProperty(const osg::Vec3 &, Position, __C5_osg_Vec3_R1__getPosition, __void__setPosition__C5_osg_Vec3_R1); I_SimpleProperty(osgParticle::Program *, Program, __Program_P1__getProgram, 0); I_SimpleProperty(float, Scale, __float__getScale, __void__setScale__float); I_SimpleProperty(double, StartTime, __double__getStartTime, __void__setStartTime__double); I_SimpleProperty(const std::string &, TextureFileName, __C5_std_string_R1__getTextureFileName, __void__setTextureFileName__C5_std_string_R1); I_SimpleProperty(bool, UseLocalParticleSystem, __bool__getUseLocalParticleSystem, __void__setUseLocalParticleSystem__bool); I_SimpleProperty(const osg::Vec3 &, Wind, __C5_osg_Vec3_R1__getWind, __void__setWind__C5_osg_Vec3_R1); END_REFLECTOR