// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(unsigned int, osgUtil::GLObjectsVisitor::Mode); BEGIN_ENUM_REFLECTOR(osgUtil::GLObjectsVisitor::ModeValues) I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES); I_EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_STATE_ATTRIBUTES); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS); I_EnumLabel(osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgUtil::GLObjectsVisitor) I_BaseType(osg::NodeVisitor); I_ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES, ____GLObjectsVisitor__Mode, "Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc. ", "Default mode is to compile GL objects."); I_Method0(void, reset, __void__reset, "Method to call to reset visitor. ", "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. "); I_Method1(void, setMode, IN, osgUtil::GLObjectsVisitor::Mode, mode, __void__setMode__Mode, "Set the operational mode of what operations to do on the scene graph. ", ""); I_Method0(osgUtil::GLObjectsVisitor::Mode, getMode, __Mode__getMode, "Get the operational mode. ", ""); I_Method1(void, setState, IN, osg::State *, state, __void__setState__osg_State_P1, "Set the State to use during traversal. ", ""); I_Method0(osg::State *, getState, __osg_State_P1__getState, "", ""); I_Method1(void, apply, IN, osg::Node &, node, __void__apply__osg_Node_R1, "Simply traverse using standard NodeVisitor traverse method. ", ""); I_Method1(void, apply, IN, osg::Geode &, node, __void__apply__osg_Geode_R1, "For each Geode visited set the display list usage according to the _displayListMode. ", ""); I_Method1(void, apply, IN, osg::Drawable &, drawable, __void__apply__osg_Drawable_R1, "", ""); I_Method1(void, apply, IN, osg::StateSet &, stateset, __void__apply__osg_StateSet_R1, "", ""); I_SimpleProperty(osgUtil::GLObjectsVisitor::Mode, Mode, __Mode__getMode, __void__setMode__Mode); I_SimpleProperty(osg::State *, State, __osg_State_P1__getState, __void__setState__osg_State_P1); END_REFLECTOR