// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::ColorMatrix) I_DeclaringFile("osg/ColorMatrix"); I_BaseType(osg::StateAttribute); I_Constructor0(____ColorMatrix, "", ""); I_ConstructorWithDefaults2(IN, const osg::ColorMatrix &, cm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ColorMatrix__C5_ColorMatrix_R1__C5_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "Return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "Return the name of the attribute's library. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "Return the name of the attribute's class type. ", ""); I_Method0(osg::StateAttribute::Type, getType, Properties::VIRTUAL, __Type__getType, "Return the Type identifier of the attribute's class type. ", ""); I_Method1(int, compare, IN, const osg::StateAttribute &, sa, Properties::VIRTUAL, __int__compare__C5_StateAttribute_R1, "Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", ""); I_Method1(void, setMatrix, IN, const osg::Matrix &, matrix, Properties::NON_VIRTUAL, __void__setMatrix__C5_Matrix_R1, "Sets the color matrix. ", ""); I_Method0(osg::Matrix &, getMatrix, Properties::NON_VIRTUAL, __Matrix_R1__getMatrix, "Gets the color matrix. ", ""); I_Method0(const osg::Matrix &, getMatrix, Properties::NON_VIRTUAL, __C5_Matrix_R1__getMatrix, "Gets the const color matrix. ", ""); I_Method1(void, apply, IN, osg::State &, state, Properties::VIRTUAL, __void__apply__State_R1, "Applies as OpenGL texture matrix. ", ""); I_SimpleProperty(const osg::Matrix &, Matrix, __C5_Matrix_R1__getMatrix, __void__setMatrix__C5_Matrix_R1); I_SimpleProperty(osg::StateAttribute::Type, Type, __Type__getType, 0); END_REFLECTOR