// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique) I_DeclaringFile("osgTerrain/TerrainTechnique"); I_BaseType(osg::Object); I_Constructor0(____TerrainTechnique, "", ""); I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____TerrainTechnique__C5_TerrainTechnique_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(osgTerrain::TerrainNode *, getTerrainNode, Properties::NON_VIRTUAL, __TerrainNode_P1__getTerrainNode, "", ""); I_Method0(const osgTerrain::TerrainNode *, getTerrainNode, Properties::NON_VIRTUAL, __C5_TerrainNode_P1__getTerrainNode, "", ""); I_Method0(void, init, Properties::VIRTUAL, __void__init, "", ""); I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv, Properties::VIRTUAL, __void__update__osgUtil_UpdateVisitor_P1, "", ""); I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv, Properties::VIRTUAL, __void__cull__osgUtil_CullVisitor_P1, "", ""); I_Method0(void, cleanSceneGraph, Properties::VIRTUAL, __void__cleanSceneGraph, "Clean scene graph from any terrain technique specific nodes. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse the terain subgraph. ", ""); I_Method0(void, dirty, Properties::VIRTUAL, __void__dirty, "Dirty so that cached data structurese will be updated on next use. ", ""); I_Method0(bool, isDirty, Properties::VIRTUAL, __bool__isDirty, "Return true if cached data structurese need updating. ", ""); I_SimpleProperty(osgTerrain::TerrainNode *, TerrainNode, __TerrainNode_P1__getTerrainNode, 0); END_REFLECTOR