// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgParticle::PointPlacer) I_DeclaringFile("osgParticle/PointPlacer"); I_BaseType(osgParticle::CenteredPlacer); I_Constructor0(____PointPlacer, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::PointPlacer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____PointPlacer__C5_PointPlacer_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, place, IN, osgParticle::Particle *, P, Properties::VIRTUAL, __void__place__Particle_P1, "Place a particle. ", "This method is called automatically by ModularEmitter and should not be called manually. "); I_Method0(osg::Vec3, getControlPosition, Properties::VIRTUAL, __osg_Vec3__getControlPosition, "return the control position ", ""); I_SimpleProperty(osg::Vec3, ControlPosition, __osg_Vec3__getControlPosition, 0); END_REFLECTOR