/* * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at * your option) any later version. The full license is in the LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // // Copyright(c) 2008 Skew Matrix Software LLC. // #ifndef __FLTEXP_DATA_OUTPUT_STREAM_H__ #define __FLTEXP_DATA_OUTPUT_STREAM_H__ 1 #include #include #include #include #include #include "Types.h" //#include "Export.h" namespace flt { class Record; class DataOutputStream : public std::ostream { public: explicit DataOutputStream( std::streambuf* sb, bool validate=false ); void writeInt8( const int8 val ); void writeUInt8( const uint8 val ); void writeInt16( const int16 val ); void writeUInt16( const uint16 val ); void writeInt32( const int32 val ); void writeUInt32( const uint32 val ); void writeFloat32( const float32 val ); void writeFloat64( const float64 val ); // Write the entire string. If nullTerminate is true, write an additional NULL. // Always writes either 'val.size()' bytes or 'val.size()+1' bytes. void writeString( const std::string& val, bool nullTerminate=true ); // Never write more than 'size-1' bytes from 'val', and write 'fill' so that 'size' bytes total are written. // Always writes 'size' bytes.. void writeString( const std::string& val, int size, char fill='\0' ); void writeID( const std::string& val ); void writeVec2f( const osg::Vec2f& val ); void writeVec3f( const osg::Vec3f& val ); void writeVec4f( const osg::Vec4f& val ); void writeVec3d( const osg::Vec3d& val ); void writeFill( int sizeBytes, const char val='\0' ); protected: virtual std::ostream& vwrite( char_type* str, std::streamsize count ); bool _byteswap; bool _validate; static char _null; }; } #endif