// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgUtil::HighlightMapGenerator) I_DeclaringFile("osgUtil/HighlightMapGenerator"); I_BaseType(osgUtil::CubeMapGenerator); I_ConstructorWithDefaults4(IN, const osg::Vec3 &, light_direction, , IN, const osg::Vec4 &, light_color, , IN, float, specular_exponent, , IN, int, texture_size, 64, ____HighlightMapGenerator__C5_osg_Vec3_R1__C5_osg_Vec4_R1__float__int, "", ""); I_ConstructorWithDefaults2(IN, const osgUtil::HighlightMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____HighlightMapGenerator__C5_HighlightMapGenerator_R1__C5_osg_CopyOp_R1, "", ""); I_ProtectedMethod1(osg::Vec4, compute_color, IN, const osg::Vec3 &, R, Properties::VIRTUAL, Properties::CONST, __osg_Vec4__compute_color__C5_osg_Vec3_R1, "Override this method to define how colors are computed. ", "The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. "); END_REFLECTOR